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2D dungeon-crawl game about proud knight Sir Bucket and his journey through endless Dungeon Rift.

Post news Report RSS DungeonRift is live on Steam!

DungeonRift is out on Steam Early Access and latest update introduces new playable character!

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We made it to Steam Early Access!

We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too!

Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’s level. In future every monster will have a unique ability for his moment of royalness.

Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. We’re hoping that you’ll like DungeonRift and we will continue improving it. =)

Patch note:

  • New playable character - Ironbraids;
  • Active abilities (Space button):
    Dodge Roll - character rolls in movement direction and gains invulnerability for roll-duration;
    Battle Dash - character boosts in aim directions, while damaging and pushing enemies. Damage grows with maximum health of the character;
  • Agility upgrade reduces recharge time of abilities;
  • Weapon throwback is smoother now;
  • Game levels now turning on 90/180/270 degrees and sometimes transpose to make more gamelevels for players;
  • New weapons grade - Runic weapons. It drops on later stages and worns down to “Worn” weapon, so it’s smart to change Runic for Fine weapon in some cases;
  • Two new melee weapons:
    Mace - unlocked at start of the game;
    Spear - unlockable after gaining enough experience;
  • New range weapon - Lightning. Unlockable.
  • Mace, Warhammer and Plunger got a chance to stun the enemy;
  • When monster reaches every 5th level first - he becomes The King of the Rift (and 18th level too). He receives a crown, his health grows 2 times and his damage grow 1,5 time. After 20th monster level the crown is given every 5th level to a random enemy. It could be picked up from defeated monster - it will protect the player and give experience bonus at the end of the level. Better crown - better defence;
  • There is a magnificent spark on the Fine weapons;
  • Game finishes after 50th portal;
  • Level editor is active again and it got a little better interface;
  • Now dead monster are marked in pause menu;
  • New monster - Hardwin the Troll;
  • New perks:
    “Thick Skull” - ignores stun effect and becomes enraged instead;
    “Tough Guy” - increses monsters health and make him immune to throwback;
    “Smart Guy” - increses experience gain rate for monster;
    “Body Slam” - monster can jum to create a wave of damage and throwback;
  • Potion stops bleeding and poisoning now in addition to standart heal;
  • Settings Screen! Only with audio vollume sliders and controls info at the moment;
  • Bug fixes, balance and graphics tweaks and many others big and small changes not cool enough to have their own bullet-point. =)
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