Your heart is failing, and you're in the worst hospital in the world! You must quickly race between electrical sources to keep your heart beating whilst avoiding the malevolent staff.
*The guards want to get you out, though their taser will do quite the opposite.
*Race between randomly generated rooms in order to dodge hallway hazards and to squeeze every last shock from the world you can.
*Get to the end before it's too late!
*Support for both Keyboard+Mouse and Controllers. Switch instantly between them at any time and the game will detect your last input to change the UI to suit.
Developed originally for Global Game Jam 2013 upon the theme of "heartbeat", we decided to polish it up a bit, add some more features and release it a lil' bit more widely. This is the first of our small bite sized prototypes that Wildgrass Games will be working on and releasing publicly in some form for the next few months, let us know what you think!
After a mighty many month delay, Will Helm Scream has finally made its way onto servers for you guys. Our actual development for this Jam game was in late October last year during Canberra’s final game jam of 2013. We also planned at the time to stream our progress as we went on before we learned that the jam location restricted the ability to use streaming services such as Twitch. The plan then transformed into recording all our workspaces seperately for a timelapsed compilation video. This was all but completed before we learned a valuable lesson, don’t format the hard drive with your work on it. Obviously magnets are to blame.
Regardless of the delay on release and the lack of accompanying behind the scenes look, we hope you guys enjoy this little stealth puzzle game for what it is as much as we enjoyed making it.
Speaking of game jams, the 2014 Global Game Jam is coming up next weekend and we’ll be taking part at the Canberra site. At last year’s GGJ Wildgrass got together for the first time to create CHARGE. Needless to say, given that all our current released projects are from jams and our upcoming full release of Pandamonium is being based from a jam title; we love these events. If you have any interest at all in game dev you need to to find out your nearest GGJ hosting site and sign up! It’s a great way to meet local devs, learn new things and experience intense creativity in such a concentrated dose that you’d struggle to find anywhere else.
We’ll be recording our work as we go through on this one for a timelapse video that should be up to see sometime in the month afterwards.
Because I decided I didn’t have enough things to do from day to day I’m now hosting a game dev podcast! We have two episodes available now and we’re aiming to record another this month. The best way to keep track is through subscribing to our Tumblr for now until we’re on iTunes and I figure out what RSS’s are. The ideas around the podcast is that it’s small start up developers as we go through the struggles and triumphs of getting our games and companies off the ground covering topics that are relevant to us and others as developers. The hosts of each episode also take part in micro jam design challenge where we have to come up with a game concept based on a phrase revealed to us on that day. We will be cycling from hosts from show to show to bring in as diverse opinions as is possible for us. Are you reading this a dev yourself and want to take part in this glorious mess? Email me at tom@wildgrassgames.com or use the “Ask Us Anything” form on our Tumblr for any and all questions and suggestions.
That’s about it for today, we should have more news on Pandamonium early next month as we get some more content implemented. For now you can follow us on twitter @wildgrassgames , Facebook at /wildgrassgames and Youtube again at /Wildgrassgames. Doing all of this helps us heaps and will also help you if you want to catch up with the stuff we’re doing as it happens. I’m kinda bad at updating our stuff on IndieDB but I’m getting better! Promise!
Tom.
Our latest 48 hour game jam prototype is now available for download on Windows, Mac and Linux PCs following its successful showing at PAX Prime! Read...
The Wildgrass devs are going to PAX prime in Seattle this week and we've got some new shiny things to show off.
So we've released the new version of CHARGE!, what are we up to now?
Patch 1.1 is out now! Changelog and ramblings below! Let us know what you think, we'd love to hear from you all.
An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...
An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...
An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...
V1.1 of CHARGE! for LINUX. Fixed various bugs, design issues and lack of prettiness.
V1.1 of CHARGE! for MAC OSX. Fixed various bugs, design issues and lack of prettiness.
V1.1 of CHARGE! for WINDOWS. Fixed various bugs, design issues and lack of prettiness.
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Youtube.com
aca el juego en mi super video :3
I made a video of this game: Youtube.com
como lo descargo?
Ah sorry google translate is failing us on this one and none of us understand Spanish.
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comment on change les touche svp car la jarrive pas a jouer avec les commande de base
Did a quick video on this, hope you guys enjoy. Was a great game to play around with. Youtube.com
How long did you made this game?
Hi,
We made a large bulk of the game in a 48 hour game challenge, you can see what that version looked like here: Globalgamejam.org (Although that iteration does require a controller to play unfortunately). We had a bunch of fun working on CHARGE! over that weekend and so spent the next three weeks getting to 1.1 . We may come back and rework the game further in the future too!
Made a let's play of this game it's pretty fun actually! :D
Check it out if you'd like Youtube.com
Cheers for the video man. :)