Item Tooltips have been completed and now display the stats of the items:
I have now implemented networked enemy movement. Enemies will now chase players when they come into range, and will actively pathfind towards them. I've also implemented a spread feature so enemies will not overlap when chasing.
Below you can see a small test video of the new enemy pathfinding in a co-op game with 2 other players:
I want to expand the enemy AI and allow for 'interchangable' behaviors. I have set it up for this, I'll just have to add the conditions in such as "Attack the lowest HP character" or "Stay at Range and Shoot" etc.
I'm also going to be compiling the art assets together again and set up the menus. After that I'll be designing the Knights basic combat, and animating his attack sequences, so stay tuned for more!
There's been a lot of progress since the last update! Below I'll cover what's been done and what's to come!
Now that the base walk and idle animations are finished for each hero I'll be beginning the implementation of the core features, list below is the summary...
I've spend the last day and a half setting up all my social media links and getting things all organised so I can work between them all efficiently. I...
I've been working on a few animations. One more effect animation for the Wizard Hero, and I've started on the UP directional animations for the Knight...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
If you are looking for some help with the item flavor texts, I would be happy to offer my services as a flavor-text writer! Pro bono!
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
dunno why i never saw this tracking
Tracking. Looks great as I've been looking for games like this.
Looks really good and the art looks great, I can't wait to play it.
Thanks shard123! :)
Wow this looks like it is going to be really fun. I would love to do a let's play on it, and am very eager to play it when it is finally available for download. Keep up the great work, by the way!
Cheers TheInfamousNoob, glad to hear you like the look of it! I'll definitely keep you in mind when I'm after people to do let's plays! :)
Your game looks very nice. I'd be interested in doing a let's play on it. :)
Thanks MaxSpectra, there's really not much actual gameplay yet. I've been getting a good chunk of the art assets down, but when I have something that is more than just walking around I'll definitely let you know! :)