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Dungeon Core is a co-op action rpg rougelike. In Dungeon Core players will be able to choose from 5 different heroes, The Knight, Archer, Wizard, Rogue and Shapeshifter, to fight their way through the many different enemies, puzzles and traps they will face in the Dungeon! Dungeon Core won't just be about button mashing your way to victory. Enemies are tough and enemies are smart. Engage in combat with a battle plan and always have an exit strategy, because on hardcore mode; death is permanent.

Post news Report RSS Dungeon Core Update #3

Dungeon Core Weekly Update #3. Below I'll cover what's next to come!

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Item Tooltips

Item Tooltips have been completed and now display the stats of the items:



Enemy Movement

I have now implemented networked enemy movement. Enemies will now chase players when they come into range, and will actively pathfind towards them. I've also implemented a spread feature so enemies will not overlap when chasing.

Below you can see a small test video of the new enemy pathfinding in a co-op game with 2 other players:



What's Next?

I want to expand the enemy AI and allow for 'interchangable' behaviors. I have set it up for this, I'll just have to add the conditions in such as "Attack the lowest HP character" or "Stay at Range and Shoot" etc.

I'm also going to be compiling the art assets together again and set up the menus. After that I'll be designing the Knights basic combat, and animating his attack sequences, so stay tuned for more!

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