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Dungeon Core is a co-op action rpg rougelike. In Dungeon Core players will be able to choose from 5 different heroes, The Knight, Archer, Wizard, Rogue and Shapeshifter, to fight their way through the many different enemies, puzzles and traps they will face in the Dungeon! Dungeon Core won't just be about button mashing your way to victory. Enemies are tough and enemies are smart. Engage in combat with a battle plan and always have an exit strategy, because on hardcore mode; death is permanent.

Post news Report RSS Dungeon Core Update #1

Now that the base walk and idle animations are finished for each hero I'll be beginning the implementation of the core features, list below is the summary of the current set of features to be programmed.

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Dungeon Core Update #1

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All the Hero Walk & Idle animations are now complete!

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(Note: These are just the down animations)

Now that all the base directional animations have been completed It's time to start programming some features! The following is a brief summary of what I'll be working on to start with:

Controls
Implementation of the fundamental controls.

  • 4-way directional movement.
  • Aiming system.
  • Action button (Interacting with environment).
  • Rebindable controls.
  • Keyboard & controller compatible.

Textbox System
Textbox to display text from NPCs, Notes etc.

  • Scrolling text (Skippable).
  • Text contained within set bounds.
  • Text cut off onto a second page if too long.
  • Set textbox background image.
  • Setting avatar & position (left/right).
  • Exitable.
  • Multiple-choice options.

Multiplayer
Setting up the core Networking functionality.

  • Players set names & class.
  • Host-Client setup.
  • Host sets up game.
  • Clients connect via IP.
  • Players begin.
  • GUI setup (Names & portraits).
  • Movement (4 Directional).
  • Action Button (Interacting with environment).

Multiplayer ChatboxChatbox for talking to players.

  • Spam-filter control.

On top of this I'll be adding a lot more content for the Dungeon tile set.

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