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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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Add media Report RSS 《Drifting》- Combat Gameplay 2019/11/02
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~cHendler~
~cHendler~ - - 776 comments

Very good. Keep up the good work.

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rit2040 Author
rit2040 - - 61 comments

Hi ~cHendler~,

It's nice to see you again!

This is the promotion video I submitted to the Taipei Game Show 2020 Indie House Expo.

The purpose of this video is to demonstrate the basic mechanics of 《Drifting》 so new audiences will have a better idea of what kind of gameplay they will be experiencing before walking into my booth.

I'm glad you enjoy the video and wish you a wonderful day! :)

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Description

《Drifting》

Combat Gameplay Released: 2019/11/02

In this gameplay footage, I intentionally perform some moves I've added since the last combat video update: vertical wall run, vertical wall slide, forward throwing while wall running; The new directional throw animations are also shown to make a big difference in terms of player control feedback and visual appeal.

Various visual effects are added into the game: post-process blur, bullet scorch mark, the energy flow on her right arm, animation trail...etc.

Overall, this combat video concludes all the controls and visual improvements made during the last six months.

I hope you enjoy watching it, and I wish you a wonderful weekend! :)