《Drifting》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
Brushing Her Hair
One of the main features that come with Nvidia Hairworks API is the ability to pre-assign collision meshes for each hairpiece in its exporting pipeline. Since the protagonist has an over the shoulder hairstyle it is crucial to have a proper collision between her hair and her upper torso and limbs.
To make sure each hairpiece does not clip through her body while performing extreme acrobatic moves, I've spent some time adding the necessary collisions to her upper body. Additionally, I've also added several small collision spheres on her fingertips, which makes her hair respond to her hand brushing from her forehead through shoulder while in idle state - a small yet delicate feature I've been planning to add for a long time, now I'm just glad that my yearning is fulfilled.
I hope you enjoy the small clip of her idle animation, wish you have a wonderful weekend! :3
(noticed the shoulder-long hair does not clip through her upper body; also she briefly brushes her hair at 00:17)