《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
Scenery in《Drifting》
A towering hall
Through trial and error, I found out a good way to build a wall-running-friendly level is to eliminate unnecessary corners in the level geometry. Less corner means a smoother transition between adjacent walls, which means less camera turning during wall-run.