《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
Scenery in 《Drifting : Weight of Feathers》
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UE4 Forum - Forums.unrealengine.com
Building A Dam
Towards the end of the game, I deliberately make the level higher and higher giving players the feeling that they are steadily ascending from the bottom and something big is waiting for them at the top.
While the altitude change delivers that notion, it also comes with its own problem: It becomes difficult to separate each section of the level without placing floors between them. Floors serve as a comfort zone for players in the game, it is perfectly fine to have them in the first few levels, however, placing them in the final level goes against the high stake situation I was aiming for.
To solve the issue, I decided to build an enormous dam which is 30,000 ~ 40,000uu high. The dam is filled with water that instantly kills players if they fall into it, by doing so, each section is hidden (separated) from each other, and without the safety net of floors, players will always be extra cautious regarding their every move.
I hope you enjoy this week's update, feel free to share your thoughts!
Wish we all have a relaxing weekend peko~(・∀・)゚