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Dream is a first person atmospheric exploration game that has you assume the role of Howard Phillips, a young graduate with no direction in life who develops an obsession with his dreams. Discover dreams and nightmares filled with puzzles and secrets to help Howard find the meaning to his life.

www.dreamthegame.co.uk
www.facebook.com/hyperslothgames
@hyperslothgames

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Dream - Development Update

News

So whilst we are not too far away from an update for Dream we thought it would be nice to post an announcement explaining to you all where we are right now on the process of finishing Dream and what we are all currently working on.

As some of you may know, there are only 4 of us developing Dream so we apologize for wait between content updates. With this being said however we are not far away from moving from Alpha to Beta stages. Once all main dreams are created and in your hands we will then be moving to Beta, which will involve the final stages of development such as Tweaking Menus, Improving Mechanics, UI overhauls, Level Populating, Endings, Story Implementation, Localisation, QA and Stability Improvements and just generally other bits and bobs that would take some time to list.

So, here are the main chunks that is left to do of the alpha build:

  • Act III + Nightmare
  • Collectables
  • Act II side dream to push out
  • Hub World “feature”
  • Key Bindings
  • Checking the games ‘Flow’

And here is what the “Dream Team” is working on right now. It’s important to stress that while we have listed the main things on our to-do list, we also tinker in other areas such as Design, Story and just generally collaborating:

Ash - Technical Babble [ Key Bindings - Scripts - Character Animations & Logic - Collectables! ]
Lewis - Arty Farty Things [ Act III Effects, Models, World & Secret things ]
Sam - Master Planner [ Bug Fixes, Act III Puzzle’s ]
Gary - 3D - [ Populating Act III and The remaining side Dream for Act II ]

And the top priority beta jobs:

  • Items and Inventory UI ( better flowing inventory )
  • Mech improvements ( E.g Look at system )
  • More and final options (Such as toggle player mesh, resolution and fixed menus)
  • Story implementation
  • Level tweaking and populating
  • Localisation
  • Backstage tweaks (Implementing hidden tracking features etc)
  • Engine Upgrade (Performance and stability improvements)
  • Oculus Update

While these are listed there are still a lot of things that will be added/removed/changed and overall just improved based on your feedback and development progression.

Thanks for your support and patience, hopefully the next update will be both Keybindings and Collectables. I’m still tinkering with Key Bindings ( More here [www.ashstancill.net] ) and the basic implementation is there but the Aesthetics & “UI Friendliness” are not. I know this is a very important feature for all of you so it might be pushed out as is and then improved in Beta; we’re still discussing this but please, what do you guys think!?

Take Care!

HyperSloth

EXG Its a wrap.

EXG Its a wrap.

Feature 1 comment

Here's what caught our eye at EGX Rezzed & London Expo's.

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JacobofArabia
JacobofArabia

Hey guys I've been doing a play through of what they have during the alpha build and I'm really loving it

Youtube.com

Hope you enjoy :D

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Pauolo
Pauolo

Seeing how good the trailer was, I understand how this game had been green lighted on Steam. Hope to see more before its release.

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Spooboy
Spooboy

There are no comments on this yet it's rated so high in Steam Greenlight? Anyways looks great, I would suggest linking the Greenlight page to have this URL so you can get more recognition for your hard work.

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Dr.Goupyl
Dr.Goupyl

Mmm i like the graphics, that's neat and colourful ! Im tracking for more.

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Dream
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Windows, Mac
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Hyper Sloth
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Hypersloth.co.uk
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Style
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Adventure
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Abstract
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Single Player
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Indie
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