A real time tactics game, concentrating on the combat elements of space battles. Or, when looking from a different perspective, a shoot-em-up with several units to handle. New ships come with new abilities, allowing the player to change his play-style during the game. With time there will be – incremental AI difficulty, fully randomized maps and bonuses and even more ships to choose from.
To anyone who cares - the development of Distant Home Star continues.
update on development
Screenshots, future game-play video, promises of a pre-alpha and searching for an artist.
day one
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