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A real time tactics game, concentrating on the combat elements of space battles. Or, when looking from a different perspective, a shoot-em-up with several units to handle. New ships come with new abilities, allowing the player to change his play-style during the game. With time there will be – incremental AI difficulty, fully randomized maps and bonuses and even more ships to choose from.

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To anyone who cares - the development of Distant Home Star continues.

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To anyone interested - the game is still in active development. The lack of updates lately is because of the slow graphical improvement (there isn't anything pretty to upload). While graphics are on hold, I still continue to improve everything else that is not graphics. To anyone out there - I am still looking for an artist. No experience required, as anything will be better than my programmer art.
I plan on releasing an early download sometime in February. While I did promise a release in the previous update, this one is much more likely to be done on time. It is really great to see how your game slowly starts to take shape and no longer looks like a a bunch of ideas in a mystery bag.

AI taking over Player vs AI 2

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Guest - - 689,366 comments

actually your game appears in polish newspaper called cd-action. I tested it and hope you will still developing it cause it is very enjoyable! Well mechanics of your game seems to me like Distant Worlds + Endless Space, which i really love ;D
Great job and I will waiting for new updates!

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