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We're not alone here.

A secretive corporation that holds a monopoly on the technology necessary to "fold space", travelling light-years in mere moments, has shown an obsessive interest in a large uncharted nebula in a distant arm of the galaxy.

The Pilot is working off the remainder of her sentence as an involuntary stellar cartographer for this corporation. She has been issued a small spacecraft that is equipped with a finicky deep space scanner and the support of an infantile Artificial Intelligence unit, and given orders to map as much as possible and report back with her findings.

What she discovers out there will change her life forever, if she can get back home in one piece.

Features

  • Life without an "undo" button. Your ship stays with you from start to finish. If something breaks, it'll stay broken until you figure out how to fix it.
  • A universe of procedurally generated mysteries for the ambitious explorer.
  • A diverse ecosystem of intergalactic fauna with their own predator, prey and scavenger roles to play.
  • A steep difficulty-curve that will push your ability to stay calm under pressure to the limits.
  • A compelling story of friendship and compassion that promises to surprise and entertain.

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Hey everyone! We’ve got a brand new creature is fully implemented: the “Spore Mine” (tentacle football). They’re really nasty little bastards. Harmless on their own, but if it gets too close to another creature, they’ll panic and flail bone spikes in all directions and you risk severe collateral damage. Deadly stuff.

When you see them, you’re going to want to prioritize shooting them before something else comes along and ruins your day. We’re currently not satisfied with how their tentacles move, so we’re going to try to fix that up over the next day or two. Wish us luck!

In other news, we’ve now got all the achievement art finished and ready to go as well! Super exciting stuff! Another area we’ll be tackling is re-animating the introductory cut-scene just to tighten the pacing of some of the beats a little bit.

We’re also, sadly, planning to abandon a beast that just isn’t working for us. Getting the animation and physics right on the movement for the clawed wyrm is taking us away from bigger priorities, and frankly, no matter what we try, the creature is more silly than terrifying. We’re going to replace this with a completely new creature.

Thanks for reading. See you all soon!

We’re chugging along nicely!

We’re chugging along nicely!

News

Another super busy week here at LRD Games. Read all about it!

This week has been a super busy one, and we’re making major progress!

This week has been a super busy one, and we’re making major progress!

News

We’re implementing the finished “armored knasher” and trying to get the eating animation just right. We’re having a few technical problems with...

The story missions are halfway done!

The story missions are halfway done!

News

All the voicework is recorded, and most of the cutscenes are animated, we’re just balancing the missions, making sure all the triggers work and testing...

Deep Sixed Kickstarter Campaign Report #1

Deep Sixed Kickstarter Campaign Report #1

News

Our Kickstarter went live yesterday. Here is a quick update!

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Deep Sixed
Platforms
Windows, Mac, Linux
Developer & Publisher
Little Red Dog Games
Engine
Godot Engine
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Style
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Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @lrdgames

RT @cassidoo: Programmers in their 20s? More like programmers in the 20s 🥂 T.co

Oct 14 2019

RT @ajitgeorgeSB: With @bigbadcon around the corner, I've had a lot of folks ask about the PoC Meet & Greet: what it's about, what we… T.co

Oct 3 2019

Loving @CryingSuns right now. First time I ever bought a game on the basis of a single tweet referencing Dune. No… T.co

Sep 29 2019

RT @willoneill: Over the past five years I’ve tried to be as productive a developer of small, short narrative games as I possibly c… T.co

Sep 24 2019

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