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Deep Blue is an indie project currently in development. It is an ambient, challenging and diverse experience in which players relax, cast their rod and wait for a fish to bite. It's story driven game-play allows you to follow along and unlock more areas and fish, or take it easy and cast off in this challenging yet relaxing indie fishing game.

RSS Articles
Not dead, just dormant!

Not dead, just dormant!

News 3 comments

Deep Blue isn't abandoned, I know I haven't updated in a while, but here's why!

Progress Update

Progress Update

News 3 comments

After a little break from development I'm back! Work on casting has begun too!

Development slowdown as 7dRTS begins.

Development slowdown as 7dRTS begins.

News 2 comments

I'm taking time to take part in the 7 Day RTS competition over at ludumdare.com, which means Deep blue will be on a bit of a slow-down this week!

Crabs, Clams & Fish snatching Gulls!

Crabs, Clams & Fish snatching Gulls!

News 6 comments

I've been adding some aesthetic and ambient features to the game, including crabs!

Populating levels with fish!

Populating levels with fish!

News 1 comment

I've begun work on implementing the population of levels with fish. It's early days, but it's looking good!

Location & Area Selection

Location & Area Selection

News 4 comments

Today I finally put a menu to location and area selection.

First look at overhauled graphics

First look at overhauled graphics

News 1 comment

Deep Blue's rewrite brings with it a new, more dynamic and clean graphics style. In this post I go over what has been achieved so far.

Upgrading

Upgrading

News 1 comment

Deep Blue takes a new approach with a more polished and refined gameplay plan.

Stages of catching a fish

Stages of catching a fish

News 1 comment

In this news post I discuss the current and possible future stages of catching a fish in Deep Blue.

Development Begins

Development Begins

News 1 comment

It's a hobby project really, but I do want to get it finished and out to the public.