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Deep Blue is an indie project currently in development. It is an ambient, challenging and diverse experience in which players relax, cast their rod and wait for a fish to bite. It's story driven game-play allows you to follow along and unlock more areas and fish, or take it easy and cast off in this challenging yet relaxing indie fishing game.
Deep Blue isn't abandoned, I know I haven't updated in a while, but here's why!
not dead, just dormant!
After a little break from development I'm back! Work on casting has begun too!
progress update
I'm taking time to take part in the 7 Day RTS competition over at ludumdare.com, which means Deep blue will be on a bit of a slow-down this week!
development slowdown as 7drts begins.
I've been adding some aesthetic and ambient features to the game, including crabs!
crabs, clams & fish snatching gulls!
I've begun work on implementing the population of levels with fish. It's early days, but it's looking good!
populating levels with fish!
Today I finally put a menu to location and area selection.
location & area selection
Deep Blue's rewrite brings with it a new, more dynamic and clean graphics style. In this post I go over what has been achieved so far.
first look at overhauled graphics
In this news post I discuss the current and possible future stages of catching a fish in Deep Blue.
stages of catching a fish
It's a hobby project really, but I do want to get it finished and out to the public.
development begins
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