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Deathwave its a arcade shooter where you fight hordes of fantastical enemies using both futuristic guns and magic The game offers an “Old School” FPS Arcade gameplay which was inspired by Doom,Quake, and Serious Sam. Use Weapons and spells to defeat varied enemies.

Post news Report RSS Dev Blog 1: Launch Days

Dev Blog 1, updates and work this launch days. Also a few WIP photos.

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Welcome to the first dev blog. In this one we are going to write about the launch, and our plans forward.
After working a lot to fix last minute bugs in preparation for release, we finally released. Given the lack of marketing and new steam features that kind of hide new early access release, we got only a few sales, but enough for now.
This last few days we have been busy fixing small bugs the players were reporting. Updates 0.5.2 to 0.5.4 reflect that. Those have been very small updates, daily, that fixed small bugs and reports of the community. The total combined list of changes and fixes is this:

Dead enemies get removed from radar
Spawning improved(over several patches)
Fixed a bug on the menu when finishing a game.
Removed hang when spawning the first enemy of a map
Mouse sensitivity carries beetween games
Improved menus.
Upgraded to Unreal Engine 4.12
Enemy ragdoll time now configurable.

While this fixes have been done, work on the multiplayer coop version has started, given that literally everyone wants this game to be coop. The coop version was planned to start in a couple weeks, but we decided to start now due to the reaction of the players .
Estimated time for the first rough public playable coop version is 1-2 weeks, but dont expect feature parity with singleplayer or special cooperative features by then, those will take a bit more.

Currently, the artists are working on the new model for the cyborgs, and when that one is complete, a new cyborg enemy will be implemented, and the current one will have an updated mesh, much better done with also better animations. Currently, the cyborgs are those red humanoids, but they are placeholders becouse the artist couldnt finish in time. Here you can see a preview of the new models, and they will be ingame soon.

Cyborg WIP


Lastly, i wanted to add a few pictures from the concepts that made the Shield Skeleton happen, so you can see how it was made.


We hope you have fun with the game, and, as usual, if you find any problem or bug, report it and we will fix it as soon as we can.



You can discuss the update in the forums, the thread isSteamcommunity.com

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