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DEADHUNTERS is a cooperative rogueplaying game.
Choose your hero, embark on missions and make decisions together.
Loot, level up and die again and again in an ever changing world of darkness.
Conquer the damned and earn your rightful place in the Guild of Deadhunters!

FEATURES

  • Enjoy the game alone or with your friends in up to 4 player online coop
  • Choose from a set of ragtag characters that each have their unique skills
  • Take on quests and make decisions on the go, influencing the outcome together
  • Level up, gain loot and adventure further each time
  • Survive for as long as you can in this dark and unforgiving place
  • Always find new challanges and decisions to make thanks to procedural generation

Wishlist the game on Steam!

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Progress Report 9

News

Hello everyone,

Lately we have been working on some effects for the game, so I'd like to start off with those. We made a see-through effect so that the players can always see their characters. Usually you'd just add an outline or a coloring to the character model when there is a wall or something big covering it up. However we wanted to make something a little different because it's essential that you always see your immediate surroundings correctly. The reason is that you have to aim where you swing your weapon and if you were to swing it in the wrong direction because you couldn't see what was going on, the whole gameplay experience would suffer. Below you can see how we change the first iteration of this effect based on feedback we gathered.

User Posted Image

User Posted Image

Apart from the above mentioned effect we also explored further methods for creating a weapon slash effect. This a relatively different approach compared to last time's iteration and if you are interested in the creation process we managed to record it.

User Posted Image

Lastly, we made an effect for a magic trinket that the player can wield. More precisely this effect is what you would see if you attack while using the Lantern ranged weapons in the game. However, we realized that the effect doesn't work well while moving and the conical shape is problematic as well since it becomes too apparent. So for now we will leave this one as it is and maybe come back to it another time.

User Posted Image

We haven't only made effects in the past month of course. This is the third playable character in the game. A cursed female assassin who hails from the Cult of the Dead (the antagonistic faction in the game) and goes by the name Eris Sybilion. The reason why she joined the Guild of Deadhunters and abandoned her previous "home" will be left to the player to discover. I made a recording of texturing her, so you can check it out if you are interested.

User Posted Image

Finally, I would like to present the most powerful unit we have made for the game, yet. The Vampires are the old rulers of the dead and have been around for more time than basically anyone else. They are very capable but their numbers are quite limited. We plan on using them as the most challenging units the player has to face, apart from bosses of course.

User Posted Image

That's it for this time, see you next month!

Progress Report 8

Progress Report 8

News

A report about the second playable character in the game, more advanced sword trail vfx and some other vfx attacks as well, and also a necromancer.

Progress Report 7

Progress Report 7

News

The first player character is revealed and some acolytes as well. Plus a couple of VFX iterations.

Progress Report 6

Progress Report 6

News

A report about cultists and all sorts of ranged weapons.

Progress Report 5

Progress Report 5

News 2 comments

A report about skeletons, cultists, staffs and some lanterns!

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DEADHUNTERS
Platforms
Windows
Developer
Profondium Games
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Homepage
Deadhunters.com
Release date
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Style
Theme
Fantasy
Players
Single & Co-op
Project
Indie
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Boxart
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Latest tweets from @profondium

Apart from gates, there can be arcane magics that keep you out from a place in #DEADHUNTERS. Made in #UE4.… T.co

Aug 14 2019

On this #indiedevhour we'd like to show you how we improved the slash #vfx in #DEADHUNTERS to its current state. Th… T.co

Aug 7 2019

On this #screenshotsaturday we want to share with you the final sword slash #vfx for this weapon in #DEADHUNTERS. I… T.co

Aug 3 2019

On this #screenshotsaturday you can take a glimpse at an ordinary evening in #DEADHUNTERS. Made in #UE4 #gamedevT.co

Jul 27 2019

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