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DEADHUNTERS is a cooperative rogueplaying game.
Choose your hero, embark on missions and make decisions together.
Loot, level up and die again and again in an ever changing world of darkness.
Conquer the damned and earn your rightful place in the Guild of Deadhunters!


  • Enjoy the game alone or with your friends in up to 4 player online coop
  • Choose from a set of ragtag characters that each have their unique skills
  • Take on quests and make decisions on the go, influencing the outcome together
  • Level up, gain loot and adventure further each time
  • Survive for as long as you can in this dark and unforgiving place
  • Always find new challanges and decisions to make thanks to procedural generation

Wishlist the game on Steam!

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Progress report


We have been steadily working on the game in the past weeks. Today I would like to share our progress.

I made five spears for the players, it is always challenging to come up with evolving designs for the weapons, but I’m quite happy with the results this time around.

Tier 3

Tier 4

Tier 5

And finally from Tier 1 through Tier 5. If you are interested in the design decisions we made regarding the weapon system, you can read more about it in this post.

I also assembled a small showcase of the various Tomb models in the game. We have 18 pieces that can be easily interchanged.

In our original vision we wanted the game to take part in a humongous graveyard, over time we expanded on this idea and added more elements that could fit in well with this theme e.g. gallows, bridges, a canal or a sacrificial pit. I think creating our “graveyard” truly is an ongoing process and there will be even more similar content added as we move on.

On the other hand, programming has progressed as well. My good friend has thought of a very handy way to handle data in the game. He uses data tables, the idea is to basically create forms that can be modified quite easily to change various attributes in the game.


For example on this screenshot you can see how we can configure the difficulty of each enemy type in the game. We can define how many of them should spawn, how much health they should have, how fast they should move (which also automatically changes their animation playback speed accordingly) and the list goes on.

What really makes this useful is that from now on whenever we create a new enemy we can just easily add it to the list, define these values and it’s ready to go.

Plus, in the very distant future, this system could also make it easier for modders to change difficulty settings, because they could just import their own versions of these data table files.


Naturally data tables can be used to store any type of data, not just the ones related to difficulty. We handle animations and the weapons that every character can equip in a similar fashion. With regards to weapons you can define each of their respective VFX, sound, damage amount etc.

All in all, this was quite a serious undertaking, and it required some workarounds on the way but we are happy with the results. Below you can find the texturing process for the spears, thanks for reading, if you have any questions please don't hesitate to ask.

Procedural Generation 01

Procedural Generation 01


An overview of the procedural generation system we came up with in DEADHUNTERS, with a focus on the art and asset aspect of it.

Weapon system

Weapon system


An overview of the weapon system we created for DEADHUNTERS.

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Latest tweets from @profondium

The time has come to unveil a ranged weapon for #DEADHUNTERS. When put on this Tier 3 Bracelet lets the wielder fir… T.co

Dec 8 2018

You can check out these spears made by @T4rkdev for #DEADHUNTERS on his artstation: Artstation.com There i… T.co

Dec 1 2018

For this #screenshotsaturday we want to show you every melee weapon in #DEADHUNTERS. From the spears, swords, axes… T.co

Dec 1 2018

Every Rapier you may find in #DEADHUNTERS is right here! #indiedevhour #gamedev #indiedev #games #indiegames T.co

Nov 28 2018

The final, Tier 5 rapier in #DEADHUNTERS. Adorned with crystal and gold parts it is probably the most elegant weapo… T.co

Nov 24 2018

A rapier with a skull in its hilt is what you get as a Tier 4 weapon in #DEADHUNTERS. #indiedevhour #gamedevT.co

Nov 21 2018

The different Tiers for the Dual Blades in #DEADHUNTERS. Which one is your favorite? #gamedev #indiedevT.co

Nov 19 2018

Here are some HQ shots of the Dual Blades in #DEADHUNTERS. You can check out @T4rkdev's Artstation for more!… T.co

Nov 17 2018

All those bones need to fit in somewhere! In #DEADHUNTERS we use a variety of tombs to store them. Which one did yo… T.co

Nov 17 2018

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