DEADHUNTERS is a cooperative rogueplaying game.
Choose your hero, embark on missions and make decisions together.
Loot, level up and die again and again in an ever changing world of darkness.
Conquer the damned and earn your rightful place in the Guild of Deadhunters!
Lately we have been working on some effects for the game, so I'd like to start off with those. We made a see-through effect so that the players can always see their characters. Usually you'd just add an outline or a coloring to the character model when there is a wall or something big covering it up. However we wanted to make something a little different because it's essential that you always see your immediate surroundings correctly. The reason is that you have to aim where you swing your weapon and if you were to swing it in the wrong direction because you couldn't see what was going on, the whole gameplay experience would suffer. Below you can see how we change the first iteration of this effect based on feedback we gathered.
Apart from the above mentioned effect we also explored further methods for creating a weapon slash effect. This a relatively different approach compared to last time's iteration and if you are interested in the creation process we managed to record it.
Lastly, we made an effect for a magic trinket that the player can wield. More precisely this effect is what you would see if you attack while using the Lantern ranged weapons in the game. However, we realized that the effect doesn't work well while moving and the conical shape is problematic as well since it becomes too apparent. So for now we will leave this one as it is and maybe come back to it another time.
We haven't only made effects in the past month of course. This is the third playable character in the game. A cursed female assassin who hails from the Cult of the Dead (the antagonistic faction in the game) and goes by the name Eris Sybilion. The reason why she joined the Guild of Deadhunters and abandoned her previous "home" will be left to the player to discover. I made a recording of texturing her, so you can check it out if you are interested.
Finally, I would like to present the most powerful unit we have made for the game, yet. The Vampires are the old rulers of the dead and have been around for more time than basically anyone else. They are very capable but their numbers are quite limited. We plan on using them as the most challenging units the player has to face, apart from bosses of course.
That's it for this time, see you next month!
A report about the second playable character in the game, more advanced sword trail vfx and some other vfx attacks as well, and also a necromancer.
The first player character is revealed and some acolytes as well. Plus a couple of VFX iterations.
A report about cultists and all sorts of ranged weapons.
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