Full release version is now online on Steam and Oculus Store! A Sci-Fi FPS for #VR that sends the player to a war between good and evil. Experience hordes of monsters, a gloomy moon base setting, mighty weapons, intense action and a lot of fun in VR.
We VR action!
The concept of the game was developed exclusively for Virtual Reality. The game captures an advanced combination of movement techniques with intuitive controls. Items can be touched, used, or destroyed for an even more intense feeling during the game. There are a lot of weapon types and a lot of different opponents. Each opponent has its own AI behaviour and its own unique fighting skills. Experience the fascinating moonscape and explore a dilapidated moon base with a lot of secret hideouts, impregnable hordes of opponents, and a sinister Sci-Fi setting.
It is the year 2393: You are an archaeologist. On your way back from a mission on Mars, you made a forced landing on Moon Phobos and found the forgotten outpost “Stickney 2”, which was abandoned 70 years ago. While trying to find a way to leave the moon alive, you find yourself fighting against massive waves of monsters there. The bloodthirstiness of the monsters is everywhere, whether you are in the abandoned space station or on the moon’s surface.
You can choose between a combination of stationary, roomscale, walking (motion controller direction movement), and teleportation for movement at anytime. Thus, a separation between line of sight, shooting direction and direction of movement is provided. We call it separated view, shot, direction (SVSD) locomotion. With the help of SVSD, motion sickness gets reduced to a minimum and a fluid movement is provided. The walking speed is from slowest to fastest continuously adjustable!
The enhanced SVSD system supports free locomotion via thumbstick (Rift) and thumbpad (Vive). You can control the walking direction completely via thumbstick and thumbpad.
(Descriptions/Presskit also available in Italian, French and German. Please write an email for further information. Translations by email@example.com)
Hello monster hunters,
with our latest update we have much improved Dead Moon. We've worked extensively on our new 3D models to make Dead Moon even more varied. And of course everything is created in VR low-poly, to guarantee further smooth gaming fun. Essential elements such as the "green gold" have been redesigned to make the game environment more natural. We have put the first level of Episode 5 into this update as well. The level offers you a lot of variety and will probably give you some frightening moments. We'll be releasing more new Episode 5 content as soon as possible. Thank you to the community for reporting issues and suggesting improvements.
We remain true to our philosophy ... fast action, many monsters and even more explosions.
- A brand new playable level of Episode 5
- New 3D Designs
- And of course more blood and explosions
End of December 2018 the time arrived ... Dead Moon - Revenge on Phobos - has left Early Access!
For our next update we have thought again about which essential functions we still want and what from the previous community comments is still open. A...
It's time... to release Dead Moon -Revenge on Phobos- from Early Access. We say thank you and looking into a new VR future.
This list provides an overview of the previous Update Rounds (New mechanics, bug fixes, improvements etc.). It shows the development and new features...
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