Das Geisterschiff is a turn-based dungeon crawler focused on resource management and tactical combat. It's a spiritual successor to Carmine, a PC-98 mecha adventure.
This demo improves upon v0.7.0 in several minor and major ways. Please check the description for additional information.
※ All music tracks from the soundtrack have been implemented into the data files.
※ Added a particle effect triggered by hitting the enemy.
※ Added a few short videos to the main menu to give you a glimpse of the areas in the game.
※ Trying to USE enemies or other things that aren't doors/switches/landmines/bare walls no longer ends turns.
※ Screen lines not turning on and off properly in certain cases.
※ Damage from sunrays not affecting the entities during combat if they kept the same position.
※ Fixed incorrect spawn point in the Ramming tutorial which could render the level unbeatable.
※ Additional fixes and optimizations.
※ Speedup to reticle animations.
※ Reduced duration of status messages.
※ Reduced the difficulty of the Combat, Ramming, Workshop and Practice tutorial stages.
※ Ruma's evasion stat has been reduced.
※ Minor change to the 'critical hit'. If the target evades the missed shot, the chance of both ending up in the 'same spot' has been reduced to 20% (from 25%) and damage spread has been changed to 50-200% from 80-200%.