Das Geisterschiff is a turn-based dungeon crawler focused on resource management and tactical combat. It's a spiritual successor to Carmine, a PC-98 mecha adventure.
Includes the tutorial, new levels, bugfixes & more.
※ Changed demo maps to Intro chapter from the full game.
※ Fixed quiet crashes whenever one tried to load a savegame.
※ Tutorial added (6 levels + hub).
※ Two new enemy types added (Spy Drones & Carriers).
※ Reloading a save during combat wouldn't destroy the enemy/turn off the combat state if the save was made on the same map.
※ Doors not restoring properly upon reloading of the save if the save was made on the same map.
※ Ramming through the open doorways not damaging the target, but the door itself.
※ Attacking from higher/lower ground not affecting the target's evasion at all.
※ Landmines blocking player's aim if the target is located behind them.
※ Incorrect amount of damage caused to the entity in certain cases.
※ Ramming sound not playing when hitting a jammer.
※ Text typing effect glitching in certain cases.
※ Doors with access level higher than the player's no longer show the 'ACCESS LEVEL X REQUIRED' message. Use the ANALYZE function to check their access level now.
※ Adjusted Jurgen's AI and weight stats to make ramming a slightly easier option against him.
※ Now the main menu is loading automatically once the base data has finished loading.
※ 'ENEMY IS CRIPPLED' message no longer appears if you're far away from the enemy.
※ Slightly increased ram damage to the heavier entity.
※ Slight tweaking of weapon and enemy stats.
※ Cut down the access card pickup messages.
※ Text roll in the intro is slower now.
※ Additional text and audio tweaks.