By fans, for the fans,
Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game featuring a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century, from the outbreak of the Great War up to the onset of the Cold War. Darkest Hour will introduce a new artificial intelligence that is now able to react to hundreds of different situations simultaneously, along with a dynamic diplomatic system that will allow the player to have a real impact on the course of history.
Darkest Hour will release on the 5th of April for download through all major digital download partners.
INFINITE TECH SLOTS
Until now space in the tech trees was limited, there are 10 sections which could hold about almost 100 individual researchable tech slots. However I have found that simply obscuring unresearched and already researched techs, just cuts down the bulkiness of the tech tree.
Obviously a good visual design is needed to avoid confusing players on whats researched or not.
(In this pic you can also see how the logistic techs look like, without using the new system)
Now, considering the possibility of infinite space and infinite tech trees its now obvious customization will be way easier. Ofcourse theres still the modding limitations, but way finer details is now possible.
Also, that illustration image will be something I want to have in-game :)
SPACE TO PAUSE
This feature was available by design from Darkest Hour 1.03, just needed a tweak to implement.
These features should all be implemented in the 1st Full Release, due to arrive around 1st May.
For the BETA I will keep the vanilla techs.
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This release includes the Northern Expedition Scenario, with playable KMT, Zhili Clique, Nanjing Clique, Fengtian Clique, and German Empire factions.
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