By fans, for the fans, Developed by a team of experienced modders from the Paradox Interactive forums, Darkest Hour is a stand-alone Hearts of Iron game featuring a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century, from the outbreak of the Great War up to the onset of the Cold War. Darkest Hour will introduce a new artificial intelligence that is now able to react to hundreds of different situations simultaneously, along with a dynamic diplomatic system that will allow the player to have a real impact on the course of history.
Darkest Hour is now available through major online game stores.
This dev diary shows off Darkest Hour's all new map.
A new dev diary about rebels and releasing countries.
Darkest Hour has a brand new mobilization system that will be explained in this dev diary.
A dev diary about the production screen and the AI.
This Darkest Hour dev diary is about the generic decisions.
Another developer diary about the new tech tree system.
This dev diary is about the all new tech tree that DH has.
This dev diary deals with the new trade and stockpile systems.
Darkest Hour now has a release date and a trailer.
Another Question and Answers session with the Darkest Hour team.
Darkest Hour is very moddable. Part four of this dev diary shows you in what ways.
Darkest Hour is very moddable. Part three of this dev diary shows you in what ways.
Darkest Hour is very moddable. Part two of this dev diary shows you in what ways.
Darkest Hour is very moddable. This dev diary shows you in what ways.
The dev diary deals with some of the improvements Darkest Hour has made to the interface.
The Darkest Hour team answers some questions asked by the fans on the Paradox Interactive forums.
This dev diary deals with Darkest Hour´s improved interface.
This dev diary talks about missions, the interface and leader traits.
A dev diary on Darkest Hour's mod support (mod launcher, etc.)
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