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A 2D tactical Side Scroller. Imagine exploring an area in a side scroller and then engaging in turn-based battles in the style of the Worms franchise. In a far off future, machines have taken over our cities and they have gotten rid of the superfluous humans that resided within. For mankind to survive retaking the cities is an absolute must since all resources necessary for human survival have been gathered there over the years. At the cities, core knowledge about all mankind's greatest achievements can be found including how the first cities became automatized which means that within these recordings, there might be a clue on how to pull the plug on the uprising of the machines once and for all.

Post news RSS CyberChunk Dev Blog 20

It has been a while since our last post! But we are glad to announce that we have the first test build ready to go for you to try right now, have at it and give us some feedback. The article also shows some of the other advances we have made during the past few weeks when it comes to the player and UI elements.

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It has been a while since our last post but we have not been idle. We added a UI, finally added the player animations put in the Soundtrack, and much more.

We currently have a test build if you would like to test the game and give us some feedback go here:

Link: Test Build CyberChunk


As for the state of the game.

Our Ui is inspired by several Tactics games albeit our current UI is not exactly what we envisioned it. It currently serves its function.

Inspirations for UI

StrategyUI


Original Idea for tactical mode UI

UIingame

Original Idea for exploration mode UI

Exporing Mode

Current UI

Picture2

Our final vision would be for the game to have multiple playable characters albeit due to some bugs we currently only have one, the final idea was also that on the right side the enemies UI would appear when hovered over just like the players UI does on the right side of the screen.

Currently, we have several player animations ready to go albeit some of them, like the jump, require a little bit more work.

PLayeranim3

We also have a level ready to go with some ideas about how to teach the player the basic mechanics.

teaching the player about explosive barrels

other4

And to end this article again we would like to remind you that we have finished the first test build and are asking people to try it out. We know that it is still far from perfect and are aware of several Bugs, even so, we would love to have your feedback.

Link: Test Build CyberChunk

Make sure to check out our twitter for the most recent screenshots on #ChunkCyber

To see earlier Devlogs => Devlogs

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CyberChunk
Platforms
Windows
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Picurado
Engine
Unity
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