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DevLog 9
Bettering the menus and adjusting Game Play.
DevLog 8
Rethinking the UI and several concept arts for the game.
old UI on top vs new UI on the bottom.
Concepts for Collectable(image below).
Concepts for Crates(image below).
Concepts for Explosive Battery(image below).
Concepts for the "end of level" gate(image below).
Concepts for Weapons(image below).
DevLog 7
Prototyping, designing levels, and first user tests on the way.
DevLog 6
Basic prototyping and first level designs
DevLog 5
Choosing the traits of the player via concept Art
DevLog 4
Defining the Enemy traits via concept Art.
Patrolling enemy above and stationary enemy below.
DevLog 3
First environmental Concepts
DevLog 2
Discussion of potential changes to the concept of the game, creation of mood boards for characters, backgrounds and enemies.
DevLog 1
The team spent the week defining better what the final game will be like and we got started on programming and art direction.