Cubed Commander is a voxel-based, turn-based strategy game with procedurally generated and rogue-like elements being developed for PC and to be published on Valve’s Steam digital store. You will play the role of a Commander in charge of growing and managing an elite PMC Army with a base constructed from an abandoned Oil Facility in the middle of the Ocean. Your goal as a Commander is to grow and upgrade your Base by recruiting Staff, carrying out missions for Private individuals and training, feeding, supporting, endangering or disciplining your Soldiers all the while constructing new Platforms to research new Kick-ass tech and weapons. Can you develop the first Super Weapon and Earn the Cubed Commander Cup? Expand your PMC Base and army to wipe out (or capture, convert and use the enemy against themselves) your Enemies! What is your strategy? Send your Spies in at night and steal their technology? Build the Ultimate Walking Nuclear Weapon? Develop a Sentient Artificial Neural Network from the memories of your dead comrades? Develop your own Super Soldier Cloning Program and engineer the perfect army? Be the Military Leader you want to be. It is your turn Commander!!
Hi, Everyone! Here are some new screenshots from our current work on the Staff management side of OuterBase in Cubed Commander!
We will be posting a new article soon explaining Staff management and other aspects and uses for
Each Staff member has a unique set of Facial features generated once they are first recruited
Each Staff member can have special Skills/Abilities that can prove useful in Missions
Many of the Skills in Cubed Commander, also have Base Manager productivity benefits
These screens should give you all an idea of what is to come with Staff Mangement in Cubed Commander. Stay tuned for a new article detailing the functionality of the Staff management options in your OuterBase soon!
Over and Out!
This article will explain some of the Base Building Options available to Players in Cubed Commander. Warning! Puns and Easter Eggs a plenty...
This is the first of our Cubed Commander Dev Diary Posts! Today we will focus on our new Saboteur Units and their abilities during Missions. The Saboteur...
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