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Cosmopolis Inc. is a sci fi city management game where you can build futuristic cities in asteroids, exotic planets and even abandoned space megastructures. Build a prosper economy, solve conflicts between the human and alien populations and defend your city from pirate and alien attacks.

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Planning a Demo for Steam

News

Hi

While I've been working in other projects besides this one (check my Twitter if you want to know more) I've decided that I should try to have something to show for February regarding Cosmopolis Inc. Why February? by February there will be a new "Steam Game Festival", an opportunity to share a demo on Steam and hopefully attract attention, something that I'm always lacking.

Plans for the Demo

A demo is a two edged sword, a mediocre demo can end up repelling players so my first priority should be polished content.

Currently I'm working in improving the UI feel so I started by making a new Main Menu that besides looking good also teases future content for the full game:

I'm also working in a Quest/Objectives system to guide the player through the scenario I'll include in the demo:

Quest UI Panel

Doubts

To be frank currently I'm a bit overwhelmed by doubts, what project to pursue first? should I try to lower the scope? should I try to get a publisher this time? etc.

One way to fight this is to apply "tunnel vision" and just focus in the current task. It's kinda hard though because I also need to plan what this demo will have. My first ideas would be:

  • One scenario (probably the asteroid but I'm not sure yet).
  • A basic tutorial (it's always boring to code a tutorial but a complex game like a city builder needs one).
  • Limit buildings and mechanics available (simply because not everything is reayd yet).
  • A series of objectives to show the mechanics: constructing buildings, managing population, defending your city, etc.
  • Polished graphics and audio.

Plan seems solid at first sight but when I think about it I get kinda anxious, which is weird because I already have 2 games on Steam and I don't remember feeling so insecure despite having less knowledge and resources back then... maybe I'm getting older.

Anyway, work continues, sometimes I lose motivation and I just jump to another project or task for fun but I think I still can keep a decent pace with Cosmopolis.

Flak Turret


At the moment a lot of work is done to add more user interface mechanics, this project requires a lot of that. Thanks for reading!

Regards,

Jorge

Defending your city

Defending your city

News

After a long hiatus I'm back working in this project. This time I take a look at combat and defense features.

Exotic Locations and Camera Improvements

Exotic Locations and Camera Improvements

News

Here I show my current progress since the last article and discuss my development plans.

Announcing Cosmopolis Inc. (also first build)

Announcing Cosmopolis Inc. (also first build)

News

I'm very pleased to announce I'm working in a new game: Cosmopolis Inc. This game is a new sci fi city builder that I hope to release in Early Access...

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Cosmopolis Inc. Early Prototype

Cosmopolis Inc. Early Prototype

Demo

The first playable build for Cosmopolis Inc. intended just to show the general idea of the future game. It lacks many of the features that will make the...

Comments
Imperator_RAD-X
Imperator_RAD-X

This looks cool. Gave a follow.

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francot514
francot514

Good work, looks really interesting

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Autarca Creator
Autarca

Thanks!

Reply Good karma+1 vote
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Cosmopolis Inc.
Platforms
Windows
Creator
Autarca
Engine
Unity
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Sci-Fi
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Single Player
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Indie
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Latest tweets from @autarcadev

I'm trying to make a scenario using materials inspired by H.R. Giger's art. It's missing something though (besides… T.co

6hours ago

I'm still working in a new scenario but if someone wants to ask me something, maybe advice regarding making games w… T.co

Apr 20 2021

Testing the new Boarding Axe in the game #indiedev #IndieGameDev T.co

Apr 20 2021

Painting the "Boarding Axe" #indiedev #SubstancePainter T.co

Apr 20 2021

Making a new "Boarding Axe" for the Raider class. #indiedev #blender T.co

Apr 20 2021

I've been working in a new scenario today but I made some time to also implement transparent environments when the… T.co

Apr 19 2021

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