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Cosmo War is a sci-fi multiplayer FPS. Unlike conventional Online Shooters you aren't given one game mode for one match, instead your objective updates as you complete them and you must compete against 2 other teams to try and get as many points as possible.

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Hello, welcome to the May/June monthly update. it's late and covers two months instead of one because of real life. The game is now in pre-alpha v0.4

This builds changelog is all over the place and I didn't really focus in ONE particular area, instead on improving and adding features.

+ : new features
- : removed features
* : changed features


changelog:

+New Bomb Model
+Bomb Explosions
+Bomb hologram timer
+Explosions can now blow away physics objects
+Way to view gun model, press 'F'
+Basic Bullet Tracers
+Coin that drops on death, adds 25 points to your teams score if you pick it up.
+New cursor sprite.
*Tweaked Respawn, Spawns new player, not just refreshing same player
*Auto respawns in 10 seconds, instead of 3
*Tweaked Gun Sway effects
*Tweaked Recoil
*changed cone of fire
*Bombs now countdown from their instantiation untill they blow up.
*Complete overhaul of drones system. can now be destroyed, find and go towards a tar explode on failure and success.
*Tweaked first spawn mechanic.

Next Month (July 2014):
Next month I have a lot more time to work on the game, The biggest thing I plan to do is implement ground vehicles, as I find traversing the map is boring when trying to get to a place. I also plan to have the first internal playtest. hopefully. I also plan to add in a spectator mode and (dependent on time) a new game mode, probably something to do with vehicles. I have a feeling I'm gonna have a lot of fun with this over the next month. and while I do all that I also plan on doing concept art for guns, players etc.

Thanks for reading.

Cosmo War April '14 Build

Cosmo War April '14 Build

News 1 comment

Hello, welcome to Cosmo war's first monthly update post. This month April 2014 build aka Pre-Alpha v0.3

Hello.

Hello.

News

Hello. I started this page about a week ago, and thought I'd finally get around to explaining what Cosmo War is, in a little more depth.

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