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The settings are fictional world-war-2 missions for single- or multiplayer. Highlights are: There are not only bots on both teams that act on their own, but the human player can also assign commands to friendly bots, like: attack x, follow, move to y, and so on. Vehicles and different positions in them (e.g. driver, gunner) can be used by humans and bots as well. Wide range of realistic hand weapons and stationary guns as well as other mechanics for a realistic FPS in WW2.

Post news Report RSS Mechanics I made

Showcase video of mechanics I made for the game. You can see the video in 4k on youtube, link below.

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Demonstration of mechanics I made in blueprints:

- Dynamic generated level assets for obstacles, buildings, ruins...

- Randomized: charts (unstretched textures), music tracks, props...

- Automated searchlight with parameters and other adjustable lights

- Flightpath via spline

- Working gauges with randomized scales, moving indicators and more

- More visual- and audio-effects

You can see the video in 4k on youtube: Youtube.com

screenshot made mechanics

tech 1

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