Open world exploration and puzzle game with elements of platforming, wrapped in an arcade flight sim.
Only for Windows this one time: I’ve already updated this build about 10 times since I compiled the demo I thought was ready to go, therefore I quite expect to be fixing it further down the line, potentially 5 minutes after posting this. So l’ll keep it down to just one version to manage for now. I’ll have a Mac version next month (for Steam and the subsequent Kickstarter... hopefully).
I have also slightly updated the trailer. Added a few new images to the gallery, too.
Things done since last update:
Other small things planned last time are done too, of course:
I decided to do das Kickstartar a tad later. Possibly in Arpril, but no big promises at the moment. I want to make a Steam page first, but that will take a little bit (as I understand), and on top of that I will be away from my workstation for about a week pretty much starting now (not for vacation, unfortunately). The insanity I was hinting at in the last update is also starting soon, so I probably won’t get much done in April, but hopefully Cloudome will have a Steam page (and simultaneously a Kickstarter one) before May.
Plan for April:
Countdown to Early Access:
Thanks!
Alright, so out of two goals I set for Feb'uary I managed to do... both? Unfortunately, without the miracle of finishing coding the puzzles.
Super busy January. Next milestone is a much larger build containing roughly the first half of the game with all of its content (so that nobody has to...
It took only a little bit longer than the perfect schedule I had in my head a year ago. Maybe about 9 months longer? No more than that.
Intel only. Mostly untested (my Mac doesn't have a GPU), but seems to work.
The soundtrack for the demo is now available on most legacy streaming services:
Open.spotify.com
Music.apple.com
Music.youtube.com
As well as on Bandcamp, of course:
Memorylick.com