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Lily Ridge is a 26 year old woman, looking at her 8th year of Military Police service. Recent developments have caused her to begin to have reservations about her life's choices, and she decides to take a much needed leave of absence. During this time off she plans to travel to California to meet with her sister, Abby, and discuss whether or not she should make this year her final year of service. Of course, things are never that simple. Lily's car doesn't make the cross-country trip, and Lily is left stranded in a remote location with no phone reception and no signs of passing help. She manages to find her way to the nearest town. This is where her story truly begins... Even with 8 years of war hardening experience, the things waiting in the shadows of this town will test her strength and her sanity far more than anything she has ever encountered. The world of war she plans to leave behind will be a day at the beach compared to the world of suffering she is about to enter. Welcome to Prosperity, the City of Amber.

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So lately there has been a bit of a gap in the story of City of Amber that has been kind of blocking my progress in the development department. Finally I have found what I needed to fill that gap!

As we already know, Lilly has discovered disturbing information that has caused her to question her choices in life. This prompts her to take a leave of absence from the Military while she contemplates her future. During this leave she plans to visit her sister, Abby, who is basically Lilly's greatest emotional support, but on the way finds herself stranded in a mysterious town and swept away into a hellscape that preys on her past.Now, these things are all well and good, but there still needed to be a stitching that could hold all of the chaos together without letting things spiral out of control and the story losing all sense of meaning. What I landed on is PTSD.

Lilly is not only going to be guilt-ridden, but she is also going to have a VERY terrible case of PTSD. This is going to be the driving force behind the transitions in horrors she experiences throughout the game. Certain things Lilly see's will cause fits of hallucinations and flashbacks that will transport her to different environments in order to progress the story.

I feel like this addition will help not only give more depth to Lilly's character, but it will also give more depth to the game's overall (Supernaturally Inflated) message. It's a story about the horrors of what war and a corrupt nation can do to even the strongest of soldiers' (Lilly's) minds, and the figurative and literal demons they must fight in order to overcome their past.For me this has taken the story from an action-packed adventure to a bit of a sad and emotional trip into this character's psyche. But I think I prefer this approach because now I have something more real I can give the players to fight for, which is Lilly's own sanity, and eventually maintaining her bond with her sister, who will find herself trapped in the City of Amber at some point as well.

Grave Prosperity To City of Amber

Grave Prosperity To City of Amber


City of Amber is a game currently under development that was once known as Grave Prosperity. This is an outline of how it came to be.

LDCstudios Creator

It's looking like a demo for City of Amber is finally on the horizon! Right now, as the game stands, the demo will be as long as (If not, longer than) GP: Redux Part 1!

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where is it D:

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The project hasn't existed in a couple years. Super long story short... I had a complete system crash, lost all my data, had to restart everything from scratch. Which is also why I am now Dark Room Games, and no longer LDC Studios.

I have been very busy since the crash, and have been rebuilding my projects. So far House of Velez and Grave Prosperity have been started. And City of Amber will be coming after those two are complete.
Here are all the best places to keep up to date with my work:


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LDCstudios Creator

Hey everyone! I just wanted to toss out some development notes and fun facts that compare and contrast GP: Redux and City of Amber today.

To start, Grave Prosperity was never presented with a story. It was meant to slowly unravel as the game progressed through its episodic play. Unfortunately that meant that nothing was known about the Protagonist either. It made it difficult to really care about Amber and what she was doing. With City of Amber I decided to make it in the exact opposite way.

This time you will know your character's past, her feelings on that past, and where she plans to take her future- all right out of the gate. Even her body is a representation of her history and character. From the battle scars that cover her back, to the large wings tattooed under them which represent her desire for freedom from her current life. Everything tells a story in this game. And the rather thickly laid on theme in the intro will have heavy influence over the creatures and horrors Lilly will encounter in Prosperity. There aren't just unexplainable nastys crawling around in the dark anymore. Now many of the monsters (and sometimes locations) will be a product of Lilly's own personal demons and faltering sanity.

There is a lot going into this on all fronts, and I am very excited about its completion!

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City of Amber
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LDC Studios
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