As a merchant from a strong dynasty with deep pockets, you are given a charter to settle a new colony on an island in a far off corner of the charted seas. You will issue orders to your workers, helping them build, gather and craft goods for your new settlement. You are also responsible for their well being however, and must make sure you are not overworking them and are giving them ample time to pursue their own goals. Anything your serfs can do, you can also assist with, so ultimately the success of the colony is entirely in your capable hands.
So I have started to work on coding the workshops. As you can see from this image, you basically can assign an NPC a profession to work here. From morning to evening, they will go thru the queue of items here and produce them . On the left there is a list of craftable items that is automatically populated depending on the type of workshop it is. Which is great because now I have a framework for any kind of building.
I started with a tavern because (IRL) I love brewing beer and I wanted to make brewing really fun in this game, so there will be several different types of beer to make as well as various alcohols. This example wheat beer uses 'Noble Hops' as an ingredient, water wheat and yeast. I'm hoping when I add the farming profession they can produce a number of different types of hops.
If you have any questions or feedback I would love to answer them! I'm always looking for suggestions on improving this game.
Welcome to the development of Charter Colony- a sandbox colony survival simulator with close ties to games like Banished, Dwarf Fortress and The Guild.
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