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Celeste Witch is an artistic shoot-em-up game with an emphasis on beautiful visuals, and challenging level design. Pick one of several witches or their companions and shoot your way through dozens of levels; each with their own theme and capped off with a unique boss fight. This game is a love letter to the kinds of games we played growing up. Games with charming visuals, quirky music, and addicting gameplay that will keep you coming back time and time again.

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The final game will have a varied roster of lovable characters to play as. Celeste herself is our main protagonist; She's a stoic young witch on a quest to save her special someone. Utilize four different bullet attacks to shmup your way to victory!

Celeste Witch is being developed by a couple of nerds. Daniel is in charge of the game's art and programming, while Liz composes the music. We've played games our entire lives and have worked hard to build our skills as game developers. We try our hardest to make the best games we can for people to enjoy.

Our visual style uses a mix of 2D and 3D art. Most of the characters and enemies are rotoscoped sprites of 3D animated models, mixed with digitally painted backgrounds. This gives the game a unique visual flair that sets it apart from other games in the genre.

Liz has no right being such an amazing composer at her age. As someone who eats, breathes, and sleeps music she has made some simply breathtaking tracks for Celeste Witch. But don't just take our word for it. Listen for yourself!

Night Mind Hill:

One of our biggest goals for Celeste Witch is to make every level feel unique with its own visuals, enemies, music, and boss battle. We want every stage to feel special and to be something you can look back on with fond memories.

Check out the Kickstarter campaign here:


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Celeste Witch

Celeste Witch


Early demo for Celeste Witch. Features 4 stages and 2 bosses.

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Celeste Witch
Windows, Mac
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Game watch
Single Player

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Now, time to hop on the Bowsette train...

Sep 26 2018

I'm jelly of @Parorou, they have some of the cutest characters I've seen. I tried using shader nodes and came up wi… T.co

Sep 26 2018

I'm working on a model of one of the cutest web-comic characters I've seen. Although she really should stop messing… T.co

Sep 25 2018

Working on a puffer fish type enemy. The low-poly art style of the game really helps make animations a lot easier.… T.co

Sep 21 2018

Adding enemies and enemy AI. I don't think he's working yet, but I appreciate his enthusiasm. #EspritOcean #indiedev T.co

Sep 20 2018

Love the last one, he looks stronk! T.co

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Sep 7 2018

This poor little dolphin was turned to stone. But no worries, you can revive him easily enough. Although I will hav… T.co

Sep 5 2018

Adding Miasma barriers and lighting affects. #EspritOcean T.co

Sep 3 2018

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