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Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. Instead of weapons, the player controls two space ships connected by a net made out of energy. Enclose huge groups of enemies, build up combos and try to figure out those odd geometric shapes before they kill you!

Features:

  • A unique take on the shoot'em up genre - with an energy net instead of guns
  • An unusual mouse-only control scheme that quickly becomes intuitive
  • Dozens of wholly different enemies to figure out
  • An original electronic soundtrack ranging from soothing to tense

The game is still in development, but you can play an alpha build here! We'd love to hear your feedback.

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It's been a few months since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher!

Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it's procedural, it will always look different.

I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.

Here is the changelist:

  • New procedural background
  • Made level transitions more fluid
  • Tweaked movement and net opening/closing
  • Replaced A-F rating with stars
  • Added a score malus for death
  • Added a particle mouse cursor ingame
  • Capped player ships at screen border
  • Improved "Sector Clear" screen
  • Improved rocket visibility
  • Improved level progression
  • Improved tutorial
  • Improved feedback
  • Fixed several bugs, including net collision problems with fast-moving enemies

You can download the current versions here - and if you do, please give leave me some feedback!

A few examples of the new background:

Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:

2015 09 13 appear01 2015 09 13 appear02


2015 09 13 appear03 2015 09 13 appear04


Next up:

  • Prototyping and testing of two new game modes
  • Experiments with limited net count
  • Improved sound effects
  • Rework the whole ingame and menu UI
Catcher – Particles & Tutorial!

Catcher – Particles & Tutorial!

News

Finally back from writing a master's thesis and freelancing, the development of Catcher continues. Here is a new build!

Catcher's First News Post!

Catcher's First News Post!

News

...in which Tobias visits the A MAZE./Berlin Indie Games Festival, finds and fixes lots of problems and mentions the next release.

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Catcher (Mac Alpha Build 2015-09-13)

Catcher (Mac Alpha Build 2015-09-13)

Demo

Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.

Catcher (Linux Alpha Build 2015-09-13)

Catcher (Linux Alpha Build 2015-09-13)

Demo

Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.

Catcher (Windows Alpha Build 2015-09-13)

Catcher (Windows Alpha Build 2015-09-13)

Demo 1 comment

Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. This is the current alpha version.

Comments
Cristiano.b.
Cristiano.b.

Just tried it and loved! The ideia is really original, i never saw anything like that!
Also i loved the colours, effects and bestiary :D
I will try to publish this game in other places so more people can know it! :)

Reply Good karma Bad karma+1 vote
TobiasW Creator
TobiasW

I'm glad you like it that much! You can also look forward to the new update soon - the particle trails and other effects will add a lot more life and motion to the game.

Linking to here (or Blog.dragonlab.de) in other places would be totally awesome! Thanks a lot! :D

Reply Good karma+2 votes
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Catcher!
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TobiasW
Engine
Unity
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Arcade
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