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Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. Instead of weapons, the player controls two space ships connected by a net made out of energy. Enclose huge groups of enemies, build up combos and try to figure out those odd geometric shapes before they kill you!

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Finally back from writing a master's thesis and freelancing, the development of Catcher continues. Here is a new build!

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After a master’s thesis and a few months of freelance work I’ve once again time to work on Catcher!

The new release features:

The self-made score server was needed after Scoreoid, the service I previously used, decided to silently cease service and take all of my player’s scores with them. At first I thought it was just a short outage, but after a few months of not even being able to access the backend site it seems they just died silently. Time to depend more on the things I make myself, I guess.

Here are a few screenshots from the new build:

It feels good to be back. Expect a lot more updates in the coming months!

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Catcher!
Platforms
Windows, Mac, Linux, Web, Mobile
Creator
TobiasW
Engine
Unity
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