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Castle of no Escape, Post-Jam (but pre-Steam) version

This game was made for Ludum Dare 31 Jam. I've released an incomplete version (Beta 7) when we hit the deadline, but this readme file comes with a new, finished full version of this game, which includes everything I've planned to release (and even slightly more). Gameplay-wise being a clone/spin-off thing of a really old "text adventure games", I think it does a good job in reimagining those forgotten little pearls of game design.
"Castle of no Escape" is based on the game named "Leygref's Castle", by Frank Dutton, released in 1986.
~Xitilon.HD408

When the new Ludum Dare started, I had no special ideas about what interesting could be made. But Xitilon offered to make a project based on some ancient game. I didn't have any other good choice, so I've agreed to work aside. There's only one question I still have — how did I get into this in the first place? I mean, previous Xitilon's ideas never gave me such enthusiasm to develop the game.
~Esdeer

THE GAME

Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.

CONTROLS

Press Enter to start the game
Press 1, 2 or 3 to select a hero
Strength, Intelligence and Dexterity at the hero selection screen are the maximal values which that hero can get. Strength is both for life and attack power, intelligence is both for mana and spell power. Dexterity affects your attack and defence accuracy.
You lose the game when either of those parameters gets below zero!

ON THE MAP

Arrow keys to walk around
Z or Enter to perform action (attack, open chest, read book, buy potions, use the stairs, gaze into an orb, drink from a pool)
X or Space to cast spells in battle or to light a flare otherwise
1, 2 or 3 to select a potion to buy or a spell to use
Press M to turn background music on/off

ARTEFACTS AND CURSES

Opal VS Blindness - you forget the map and don't see any new rooms, flares become useless
Pearl VS Forgetfulness - you don't remember where have you been before
Ruby VS Lethargy - monsters get the first turn to attack
Diamond VS Weakness - you lose 1 strength point every 20 turns
Emerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value
Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state
Sign VS everything except Bookstuck

SPELLS

Web prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence.
Fireball is obvious enough. Costs 2 points of intelligence.
IQ instantly kills your opponent if it's intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything.

PROGRAMS USED

Game Maker 8.1 Standard
sfxr/bfxr
FamiTracker
FruityLoops
Notepad (obviously, for Readme.txt)
MS Paint

CREDITS

Xitilon.HD408 - game design/adaptation, programming, sound generation
Esdeer - graphics, music, sound design, testing
Inspired by Leygref's Castle etc.

06.12.2014-19.08.2015

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Castle of no Escape 2 is coming to Greenlight so that it gets on Steam!

Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.


Check out our trailer and vote for the game on Greenlight!

Steamcommunity.com


Castle of no Escape released!

Castle of no Escape released!

News

Castle of no Escape finally released! Russian version included in the package (defaults to english).

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Castle of no Escape

Castle of no Escape

Full Version

Turn-based dungeon crawler with generation and gamepad support. Full version.

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