Cape Bleue is a 2D action/platformer with a complex fighting system, and RPG elements (optional quests, inventory, etc.) Year 22XX. You play a newly graduated Cape Bleue (imagine something between handyman and sheriff) who is sent in a very isolated village. You have to help the villagers, find stuff, repair things, protect some guy and kill bandits, mutants & beasts.
I just added new particle effects in my Wonderboy-vania game, Cape Bleue. And some new backgrounds and objects.
introducing particles in cape bleue
In Cape Bleue I try to make a complex fighting system. I already worked a lot on enemies' AI (making them guard, attack and chase the player, patrolling...
making combos in cape bleue
I'm adding new mechanics in my platformer game Cape Bleue : ladder climbing and zipline.
zipline
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