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Cape Bleue is a 2D action/platformer with a complex fighting system, and RPG elements (optional quests, inventory, etc.) Year 22XX. You play a newly graduated Cape Bleue (imagine something between handyman and sheriff) who is sent in a very isolated village. You have to help the villagers, find stuff, repair things, protect some guy and kill bandits, mutants & beasts.

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I'm adding new mechanics in my platformer game Cape Bleue : ladder climbing and zipline.

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I just coded new ways of moving in Cape Bleue: ladder climbing and zipline. It will be a huge help to add variation in the level design. The animation of the character while ziplining isn't very polished : I just spent a few minutes making it, to have something to show while I was coding it.

Here you can see a short video showing a fight and this new zipline mechanic :
Gfycat.com

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