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Cape Bleue is a 2D action/platformer with a complex fighting system, and RPG elements (optional quests, inventory, etc.) Year 22XX. You play a newly graduated Cape Bleue (imagine something between handyman and sheriff) who is sent in a very isolated village. You have to help the villagers, find stuff, repair things, protect some guy and kill bandits, mutants & beasts.

Report RSS introducing particles in Cape Bleue

I just added new particle effects in my Wonderboy-vania game, Cape Bleue. And some new backgrounds and objects.

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I'm currently working on a lot of different new stuff in Cape Bleue. Most notably, I worked on UI and engine (saving/loading game, adding loot in inventory, equip it, etc.) and did a lot of debugging.

I can only show you some of the new graphical things (because loading / saving games is a great accomplishment but - sadly - it doesn't make good GIFs): new background houses, new particles and treasure looting.

newHouses

On the Gif below you can see several new particle effects I just added in the game : smoke when player character is running, bigger smoke when a barrel is destroyed, and a gold-dust-like effect when he touches a gold coin.

particles


treasure


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