Brunelleschi: Age of Architects is a web-based multiplayer strategy game set in the early 1500s, and features innovative gameplay, a player driven economy, and multiple playstyles to suit casual or committed gamers. Brunelleschi will always be free to play, and has no barriers between 'paid' content and free content. The unique 'Sovereign' and 'Minister' mechanics of the game will encourage teamwork not previously seen in this type of city-building game. Complex warfare and diplomacy mechanics will create unlimited replayability, as will the hundreds of buildings and dozens of districts.
The markets are the grease that oils the great machine of the Brunelleschi game world. They are where players can buy, sell, and trade the goods they have for what they need. Each play style provides access to an abundance of different resources, materials, and equipment. But to rise above achieve progress, you'll need more than you can get as a solo player. The Markets are where this interwoven world of resources comes together.
Heroes will almost always be able to collect more stuff than they can store or use. Heroes have a greater capacity for adventure. They typically have more action points and often level up faster than Lord characters, earning their higher-level actions earlier in the game play. From basic actions to high-level actions, heroes will get more stuff from the game world itself.
In order to turn these often random resources and materials into wealth, heroes can sell their stuff on the Local Market or the World Market.
Heroes, in turn, can buy equipment, food, and quest-specific materials
Lords, in contrast, are more likely to become ministers and building owners. In order to build new districts and buildings or upgrade specific buildings, lords need huge stockpiles of specific resources or materials. The requirements for a new building are often much more than a lord can reasonably get from doing actions on their own.
On the flip-side, buildings are capable of producing a steady supply of resources, process materials and equpiment, or generate coin income.
This will place Lord players in a position to trade their building-generated goods and specie for the piles of action reward goods that heroes have to sell. Heroes can, in turn, gain access to more than they can reap from actions through the market.
In summary, heroes will have a variety of both basic and unusual goods to sell from their action rewards. High action points and access to high level actions will give them selling power on the Local and World markets.
Heroes will then be able to buy the food, components, and equipment they need to boost their characters and pursue more specialized actions, scenarios, and events.
Lords who own buildings can generate a steady supply of certain goods and manufacture specialized goods like equipment that heroes want to buy. This provides their selling power.
Lords will then buy the huge stockpiles of supplies they need to build and upgrade new buildings from heroes on the market, allowing them to exceed the bounds of their current established supply chain.
Next Time: Local Markets, World Markets, and Global Markets: What's the Difference?
Like a phoenix from the ashes, Brunelleschi is coming back. We're resurrecting and rebuilding the source code for new features and better-than-ever performance...
Check out the Reports page in any settlement and you'll find some pretty detailed readouts. Today, we're starting with how to read reports and the basic...
Brun may be a city builder game, but really, it's a game about heroes. Let's swing the camera around to tell the story from a hero's perspective.
Want to cast spells and train a Warlock army? Better break out the books and research some Magic!
The second Construction Queue update, now with actual Queues! Select a category from the Construction Overview panel to see constructions in the queue.
This is the first Construction Queue update! Press 'X' in the main map scene to see the active construction projects going on in your current district.
This update includes a major upgrade to the Building UI, incorporating its assets into the new Wood Theme.
This update includes a few bug fixes and the Wood Theme upgrade has been applied to a few more UI elements.
This update adds our new Bonds UI to the Wardrobe and Main Scene. Bonds show Friends, Loves, Enemies, Fealty and Group connections. Everything else can...
Actions have come to the 3D client! This update adds working Actions UI to the Wardrobe and main Map scenes.
Dead?
It was...
But it's back now.
^_^
Will it be like wurm online?
There aren't a lot of similarities to Wurm, beyond the ability to construct individual Settlements. We use a Class based / XP system, and have a much more structured progression than Wurm. As of yet there are no plans to include, for example, terrain deformation/modification in Brune. Our game includes things like Research and Political Systems which aren't present in Wurm.
ok,thanks you for the answer.
Looks great! Tracking
Tracking
哇