• Register

Brunelleschi: Age of Architects is a web-based multiplayer strategy game set in the early 1500s, and features innovative gameplay, a player driven economy, and multiple playstyles to suit casual or committed gamers. Brunelleschi will always be free to play, and has no barriers between 'paid' content and free content. The unique 'Sovereign' and 'Minister' mechanics of the game will encourage teamwork not previously seen in this type of city-building game. Complex warfare and diplomacy mechanics will create unlimited replayability, as will the hundreds of buildings and dozens of districts.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The Markets

Screenshot 2024 07 18 235601


The markets are the grease that oils the great machine of the Brunelleschi game world. They are where players can buy, sell, and trade the goods they have for what they need. Each play style provides access to an abundance of different resources, materials, and equipment. But to rise above achieve progress, you'll need more than you can get as a solo player. The Markets are where this interwoven world of resources comes together.

Screenshot 2024 07 18 235717


Heroes Get Lots of Stuff

Heroes will almost always be able to collect more stuff than they can store or use. Heroes have a greater capacity for adventure. They typically have more action points and often level up faster than Lord characters, earning their higher-level actions earlier in the game play. From basic actions to high-level actions, heroes will get more stuff from the game world itself.

In order to turn these often random resources and materials into wealth, heroes can sell their stuff on the Local Market or the World Market.

Heroes, in turn, can buy equipment, food, and quest-specific materials

Screenshot 2024 07 18 235918


Lords Need Specific Stockpiles

Lords, in contrast, are more likely to become ministers and building owners. In order to build new districts and buildings or upgrade specific buildings, lords need huge stockpiles of specific resources or materials. The requirements for a new building are often much more than a lord can reasonably get from doing actions on their own.

On the flip-side, buildings are capable of producing a steady supply of resources, process materials and equpiment, or generate coin income.

This will place Lord players in a position to trade their building-generated goods and specie for the piles of action reward goods that heroes have to sell. Heroes can, in turn, gain access to more than they can reap from actions through the market.

Screenshot 2024 07 19 000139


Buying and Selling for Heroes and Lords

In summary, heroes will have a variety of both basic and unusual goods to sell from their action rewards. High action points and access to high level actions will give them selling power on the Local and World markets.

Heroes will then be able to buy the food, components, and equipment they need to boost their characters and pursue more specialized actions, scenarios, and events.

Lords who own buildings can generate a steady supply of certain goods and manufacture specialized goods like equipment that heroes want to buy. This provides their selling power.

Lords will then buy the huge stockpiles of supplies they need to build and upgrade new buildings from heroes on the market, allowing them to exceed the bounds of their current established supply chain.

Next Time: Local Markets, World Markets, and Global Markets: What's the Difference?

Brunelleschi is Back: The State of the Source Code

Brunelleschi is Back: The State of the Source Code

News 2 comments

Like a phoenix from the ashes, Brunelleschi is coming back. We're resurrecting and rebuilding the source code for new features and better-than-ever performance...

Reading the Reports: The Basic Cycles

Reading the Reports: The Basic Cycles

News

Check out the Reports page in any settlement and you'll find some pretty detailed readouts. Today, we're starting with how to read reports and the basic...

The Hero's Perspective

The Hero's Perspective

News

Brun may be a city builder game, but really, it's a game about heroes. Let's swing the camera around to tell the story from a hero's perspective.

Research Tree pt.3: The Magic Branch

Research Tree pt.3: The Magic Branch

News

Want to cast spells and train a Warlock army? Better break out the books and research some Magic!

RSS Files
BruneClient Alpha 2.2.8

BruneClient Alpha 2.2.8

Demo

The second Construction Queue update, now with actual Queues! Select a category from the Construction Overview panel to see constructions in the queue.

BruneClient Alpha 2.2.7

BruneClient Alpha 2.2.7

Demo

This is the first Construction Queue update! Press 'X' in the main map scene to see the active construction projects going on in your current district.

BruneClient Alpha 2.2.6

BruneClient Alpha 2.2.6

Demo

This update includes a major upgrade to the Building UI, incorporating its assets into the new Wood Theme.

BruneClient Alpha 2.2.5

BruneClient Alpha 2.2.5

Demo

This update includes a few bug fixes and the Wood Theme upgrade has been applied to a few more UI elements.

BruneClient Alpha 2.2.4

BruneClient Alpha 2.2.4

Demo

This update adds our new Bonds UI to the Wardrobe and Main Scene. Bonds show Friends, Loves, Enemies, Fealty and Group connections. Everything else can...

BruneClient Alpha 2.2.3

BruneClient Alpha 2.2.3

Demo

Actions have come to the 3D client! This update adds working Actions UI to the Wardrobe and main Map scenes.

Post comment Comments
Mihot
Mihot - - 7 comments

Dead?

Reply Good karma Bad karma+2 votes
mmitchum Creator
mmitchum - - 11 comments

It was...

But it's back now.

^_^

Reply Good karma+1 vote
igal2001
igal2001 - - 15 comments

Will it be like wurm online?

Reply Good karma Bad karma+3 votes
mmitchum Creator
mmitchum - - 11 comments

There aren't a lot of similarities to Wurm, beyond the ability to construct individual Settlements. We use a Class based / XP system, and have a much more structured progression than Wurm. As of yet there are no plans to include, for example, terrain deformation/modification in Brune. Our game includes things like Research and Political Systems which aren't present in Wurm.

Reply Good karma+2 votes
igal2001
igal2001 - - 15 comments

ok,thanks you for the answer.

Reply Good karma Bad karma+3 votes
Mihot
Mihot - - 7 comments

Looks great! Tracking

Reply Good karma Bad karma+3 votes
TheElPadrino
TheElPadrino - - 137 comments

Tracking

Reply Good karma Bad karma+3 votes
chenming
chenming - - 7 comments

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @ageofarchitects

RT @MultiAxisMatt: New #BruneGame code for Titles, Badges, and Achievements. This will interoperate smoothly with Steam, Android, and… T.co

Feb 21 2017

RT @MultiAxisMatt: The new #BruneGame inventory management system is miles ahead of previous work, allowing for an interactive shared… T.co

Feb 17 2017

RT @MultiAxisMatt: We're still working on #BruneGame, naturally, in spite of relocation and other concerns. Settlement achievements ar… T.co

Feb 17 2017

RT @AesopRebecca: Oh yeah! Shortest debug session ever for the just-now-finished MealBuilder program! #Brunegame #C++ #indiedev T.…

Oct 17 2016

RT @AesopRebecca: Just fixed my first web-client based bug. That's right, I can read/track/fix php-symfony bugs now. :D #brunegame #PHP #s

Oct 16 2016

RT @AesopRebecca: Just made my first git commit for the new Brune C++ engine. With version control, this is starting to feel pretty officia…

Oct 14 2016

RT @MultiAxisMatt: Starting on Moving and Residency, important concepts that are potentially exploitable and must be checked repeatedl… T.co

Oct 14 2016

RT @MultiAxisMatt: Some sample output from the command line implementation of the new program. Integration w/ existing clients is of c… T.co

Oct 8 2016

RT @MultiAxisMatt: Brunelleschi engine rewrite's going well, got a new 'Research' polling system implemented and are ready to start offloading work from PHP.

Oct 6 2016

Try the #BruneGame client for PC/Android devices free today! Indiedb.com Play.google.comT.co

Oct 2 2016