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Brink of Extinction is a challenging tower defense game set in the ruins of human civilization.

Battle swarms of insects over 15 campaign levels and 8 endless mode levels. At your disposal you have an arsenal of brutal weapons, ranging from machine gun turrets to plasma and rail turrets.

Following dramatic changes to the eco system, insects started mutating, growing into large and vicious creatures. You lead an advanced group of human survivors tasked with the collection of resources and protection of the remaining human populous.

Gather 72 achievements to unlock the entire achievement display area, a trip through the different scenes encountered in the game. View turrets and enemies in detail as you encounter and unlock them in the campaign, and learn about their respective weaknesses and strengths.

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Version Fire Spider live

News

Hello!
I've now set the builds for version Fire Spider live.

The main focus for this update has been to lower loading times, as that had become problematic over time.
The main source of the issue was leaking materials, which has now been fixed. This should lower loading times substantially. There will still be some loading times when the game first loads assets, so in particular when loading a level the first time.

This is the full list of fixes:
- Lowered the amount of objects in each object pool.
- Removed leaked materials in scenes and replaced these with global materials. This was a huge one, because the leak primarly affected decals, causing materials to be duplicated.
- Applied material property blocks to selectable and fading objects to prevent material leaks when objects fade in and out or colortransition.
- Added a fast forward button.
- Added enemy path visualisation at the beginning of the start of campaign levels.
- Fixed a bug where the screen would flash red at the beginning of each level as if taking damage.
- Optimized how sounds load.
- Optimized texture sizes.
- Optimized base localisation at start.
- Cleaned up redundant objects left in some scenes.
- Increased enemy speeds slightly.
- Increased the base turret range slightly.
- Compressed the game as LZ4HC, which will also helps loading times and lowers the size of the build.

That's all for this time!

/ Dispersing Minds

Version Blitz Ant now live!

Version Blitz Ant now live!

News

Details surrounding version Blitz Ant of Brink of Extinction, released on Steam and GameJolt now!

Version Blitz Ant features

Version Blitz Ant features

News

An overview of what has gone into version Blitz Ant as I begin final testing.

Brink of Extinction, where it's been and where it's going. Part III

Brink of Extinction, where it's been and where it's going. Part III

News

The future of BoE and some experiences I've gained about being an indiedev having released my first game.

Lower price on Steam

Lower price on Steam

News

Brink of Extinction gets a permanent price drop to $9.99.

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Brink of Extinction
Platforms
Windows, Mac
Developer & Publisher
Correcture Games AB
Engine
Unity
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @correcturegames

Next step will be to improve the roads graphically. Then eventually to add vehicles. :) #screenshotsaturdayT.co

Sep 15 2018

Brink of Extinction is now on sale at a whopping 75% off! Store.steampowered.com #gamers #games #steamsaleT.co

Sep 15 2018

Fixed an issue where roads wouldn't adapt to inner corners. Road craziness can begin! #screenshotwednesdayT.co

Sep 12 2018

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