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In the Action RPG, Bound By Blades, the desolate land of Ashmyr has become overwhelmed by bloodthirsty beasts. Scavenge materials, forge gear, and fortify yourself to confront the ferocious foes that lie ahead in order to rekindle the last hopes of life.

Post news Report RSS Bound By Blades - Challenge Bosses

New challenge bosses have been introduced into Bound By Blades. Major updates and additions made to their attacks, making them much more deadly than the normal forms.

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Dev Update Video

Features in this build

Challenge Bosses The challenge bosses are fully modified variations of the core bosses.
Along with increased power and variety, they're given massive changes to their abilities.
A small additional piece was updating the previous temp art for projectile attacks, now with more final art but temp animations in.

Gallow Ex
- Fireballs now shot at adjacent points and split on impact, launching more outwards
- Laser attack doubled, now with 2 lasers that cross each other while you run from them
- Blast now also splits on all 4 standpoints, causing a mass amount of fireballs to launch out


Skullako Ex
- Spawns as 3 small slimes, instead of as 1. Joins together when multiple are killed, creating bigger slimes compared to normal version that splits when killed instead.
- Slime attacks now shoot out towards standpoints, blocking them off from the player
- Big Skullako now uses an AoE slime attack that shoots a barrage in a full circle


Mittux Ex
- Has 4 minis that surround him, compared to normal with only 2.
- Mini-Gun attack, where the eyes shoot a massive barrage of projectiles out at the player
- Charge Blast launches 2 minis onto opposite corners, blocking the player, compared to normal that now shoots only 1 out.
- Blindness (When all eyes/minis are killed), now causes Mittux to shoot arc waves randomly at the standpoints, and now he can do charge blasts while blind, where he rotates in full circles until landing on a random standpoint to blast at full power.


Balancing and Gear Updates
For the challenge bosses, there have been a large amount of tweaks in general to ensure a smooth system of combat, along with not requiring a massive amount of grinding to feel powerful enough to take them on.

Tweaks
- Teo's abilities for dodging and running have been sped up so gameplay feels faster.
- Gear upgrades set at a maximum of level 5, down from 10. This helps reduce the grind to reach maximum level.
- Upgrade costs have been reduced to speed up the overall process.
- Mittux (normal) was given a few nerfs to ensure a better ramping of difficulty to him as only the third boss.

Battle Menu
From a simple 3 boss list, to now including tabs and more choices and descriptions
- Tabs now show for Story, Training, and Challenge bosses.
- Training options have been re-enabled after completing them to practice and remember them as needed.
- New pop up when making a selection, showing the boss details including a description for the boss and if they've been defeated, a rank and time for your best battle against them.


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Comments
Ogreatgames
Ogreatgames

_

Cool Action RPG!

An indie game inspired by the Monster Hunter series in the making means I'll always look forward to it.

Playing as a cute warrior kitten is a breath of fresh air from all the traditional humanoid characters.

Well done.

Hope to see more of Bound By Blades.

Reply Good karma Bad karma+3 votes
Zethyn Author
Zethyn

Hey, thank you so much, that means a lot!

Reply Good karma+2 votes
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Bound By Blades
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