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Bombs and Bullets, or BnB, is a real time strategy game in the style of the Command and Conquer series, in particular taking inspiration from Command and Conquer Generals. You can construct buildings, build units, and destroy the enemy base.

The current version is very bare bones, but we're working on a lot of new features and assets that will be added in the near future.

There is a functioning map editor with a small tile set, but very few objects other than the default faction's military assets. More will be added in the future.

There is no functioning enemy AI at the moment, but LAN multiplayer does work. You can play your against your friends online via Hamachi or on your own wifi network without Hamachi. All that needs to be done is one person hosts, and the other connects as a client using the IP. We'll record a full tutorial on LAN play once 0.02 version launches.

While the full gameplay loop is present, the first version is more a demonstration of functionality rather than a real game.

Cheers, C. Rad

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Download: Balancedbreakfast.itch.io
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#gamedev #indiedev #indiegame #strategy #rts

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Hey all, long time no post.

I've decided that I'll post the bigger version release posts here as well. I don't think I'll resume normal posts here since they enforce a 2 image per post thingy and my weekly updates only have one image. If you want to keep up-to-date on the game's development, follow our Twitter @GamesBreakfast or check out our Itch here: Balancedbreakfast.itch.io

Anyhow, onto the version 0.07 release.

This release brings various features related to tiles, maps and map generation.

These include:

Over 100 maps in-game now. Most are Arctic Tundra but there are 6 of the island of Crete.

Due to the massive amount of maps, it's best to select the map you want via the world map.

Added the Arctic and Tundra biomes. Biomes have certain sets of tiles, vegetation and tinting.

We've added new water effects which are much better than the janky 12 frame tile animations we used to have.

We've added roads and vegetation to maps. The roads are generated from real roadmaps and *somewhat* reflects reality.

Anyhow, feel free to download the update now and try it out.

The next update will focus on rejigging path-finding again, which will hopefully improve object avoidance and prevent vehicles from getting stuck and also fixing the massive lag spikes that occur when the pathing map changes when the terrain is edited.

We also might have a 0.075 update where I split off the maps into a separate map pack as I generate truly insane amounts of maps. Might happen might now. Depends on how the planets are aligned.

Cheers, C.Rad

Bombs and Bullets Update Lack of Updates update

Bombs and Bullets Update Lack of Updates update

News

Gonna only post version releases here henceforth. If you want to continue to follow our development find on on Twitter @GamesBreakfast and on our Itch...

Bombs and Bullets Update 016 Choppers Down

Bombs and Bullets Update 016 Choppers Down

News 1 comment

Here's this weeks update on Bombs and Bullets. We're still mainly working on the various features and tweaks for helicopters, but we've added some other...

Bombs and Bullets Update 015 Choppers Inbound

Bombs and Bullets Update 015 Choppers Inbound

News

In this week's update, our helicopters are further improved, and we add some new infantry-related functions. Come in and check it out.

Bombs and Bullets Update 014 Taking off

Bombs and Bullets Update 014 Taking off

News

For this week's update of Bombs and Bullets, we add helicopters in-game for the first time. Additionally, we have edited our backlog of asset creation...

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Bombs and Bullets version 0.07 Win32

Bombs and Bullets version 0.07 Win32

Demo

Here is version 0.07 of the 2D RTS game, Bombs and Bullets. In this version, we've added a myriad of changes relating to tiles, roads, and map generation...

Bombs and Bullets version 0.07 Win64

Bombs and Bullets version 0.07 Win64

Demo

Here is version 0.07 of the 2D RTS game, Bombs and Bullets. In this version, we've added a myriad of changes relating to tiles, roads, and map generation...

Bombs and Bullets version 0.06 Win32

Bombs and Bullets version 0.06 Win32

Demo

Here is version 0.06 of the 2D RTS game, Bombs and Bullets. In this version, we have made numerous updates and additions to the UI and controls of the...

Bombs and Bullets version 0.06 Win64

Bombs and Bullets version 0.06 Win64

Demo

Here is version 0.06 of the 2D RTS game, Bombs and Bullets. In this version, we have made numerous updates and additions to the UI and controls of the...

Bombs and Bullets version 0.052 Win64

Bombs and Bullets version 0.052 Win64

Demo

Here is version 0.05 of the 2D RTS game, Bombs and Bullets. In this version, we add aircraft, fill out infantry, add missile weapons, basic particles...

Bombs and Bullets version 0.052 Win32

Bombs and Bullets version 0.052 Win32

Demo

Here is version 0.05 of the 2D RTS game, Bombs and Bullets. In this version, we add aircraft, fill out infantry, add missile weapons, basic particles...

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Twitter

Latest tweets from @gamesbreakfast

Here's the weekly Itch update. Just some pathing progress. Cheers, C.Rad #gamedev #indiedev #pixelart #strategyT.co

Sep 19 2022

Basic group movement added. This isn't flocking, not even sure we're going to add that at this point. Cheers, C.Ra… T.co

Sep 19 2022

Here's this week's devlog. I'm sick, so less progress. Cheers, C.Rad #gamedev #indiedev #pixelart #strategy #rtsT.co

Sep 13 2022

Flow field pathfinding for single units now basically fully restored. They with for bridges and tunnels now. We're… T.co

Sep 12 2022

The implementation of flow maps continues. We finally have active object avoidance in-game now. Still lots to do,… T.co

Sep 5 2022

RT @GamesBreakfast: Here's the full release post on Itch! Do check it out! Cheers, C.Rad Bombs and Bullets Version 0.07 Released - B… T.co

Sep 3 2022