• Register

You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Me versus the computer
Comments
arizxna_kvsh
arizxna_kvsh

meanwhile all the terrorists down there screaming aimbot

Reply Good karma Bad karma+1 vote
isbeorn Author
isbeorn

Hah probably. Little do they know the computer runs them too :P

Reply Good karma+1 vote
Mr.John
Mr.John

May I suggest that the enemy AI gets the addition of hiding from sniper fire? Seems kinda strange having them run past windows being shot at and picked apart, very much dislike any human behavior of being shot at.

Reply Good karma Bad karma+1 vote
isbeorn Author
isbeorn

Of course, I'd like to make it better. This is probably how it'll be in the next demo though.

Reply Good karma+1 vote
212th_Sergeant_Ben
212th_Sergeant_Ben

Haha the computer is op XD

Reply Good karma Bad karma+1 vote
isbeorn Author
isbeorn

Yeah it was kind of fun for a while. But I'm going to turn it back down to something more human-like. Options are good so there'll probably be a slider for it somewhere.

Reply Good karma+2 votes
Mr.John
Mr.John

Protip for human behavior is an ~3-4 second aimtime. Generally it takes a proficient shooter ~3 seconds to find, aim and fire at a target, which is why military personell are trained at not being exposed more than 3 seconds.

However closer to the target that the snipers aim is, making the AI recall where targets are hidden, could reduce the time.

This could be quantified into a nice mathematical equation for the AI I believe.

Reply Good karma Bad karma+1 vote
isbeorn Author
isbeorn

Thanks that will be a good reference. Hopefully the time will land somewhere in that region when I've modified the current parameters to more human-like speeds.

Another thought I have, but that will probably be for the campaign, is that the marksman won't fire at moving targets and only fire once they've been stationary for say 1-2 seconds. A botched shot in the campaign would put the hostages at unnecessary risk.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Me versus the computer as a marksman. The marksman AI is quite slick when its skill is dialed up.

Details
Date
By
isbeorn
Duration
Size
1280×720
Filename
2017-01-26-vs-ai.f4v
Options
URL
Embed
Share
New
Add media
Feed
RSS
Report
Report