You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
I've got an implementation of inverse kinematics for the arms working.
This is the first proper arm animation. I've got some work ahead of me to make animations for other types of reload, and then to adjust it for all the weapons. This was a bit unplanned to happen now so it will delay the next demo a bit (I'd written in a few places that it was due around this week).
Edit: Updated the gif after some further adjustments.
Damn, looking good!
Thanks! This will hopefully cover the animation needs I've had unfulfilled for such a long time. If so it will open up for occupants to surrender :D
Nice reload!
Should the left hand be slightly darker than the right to give it the impression of being pushed back in depth?
This was recorded from a completely flat editor view, it is better in-game when there is perspective :) But good idea, I used to that in my previous engine where it was true 2D.
Thanks! I'm starting to feel very good about this animation technique.
nice