You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.
Barely survived another bloody mess. The blood materials look a bit better now I think. Especially in this room where I've added a couple of light sources on the (invisible) outward facing wall that create extra reflections in the blood on the wall facing the camera.
Cool stuff, mang.
I think whats most exciting about this gif so far, is that gunshot wounds look less like they'll only hit exactly the outline of your (or a perps) body but rather sometimes hit further to the side.
Blood's looking good as heck as well!
Thanks! The high explosive ammunition makes that effect more visible because it splits into fragments that exit at different positions. The RIP ammunition type also does that but without the explosion.
yeah, im going to love this game when its out