Blade Ballad is an experimental kinematics driven melee game, where you have precision control over the swing of your blade, which attacks procedurally. Combat prioritizes skill, timing and coordination, instead of stat superiority. It also introduces a straightforward construction system that employs triangular shapes rather than the typical voxel-based approach.
This release improved NPC movement and smoothed out janky NPC combat swings (mostly), implemented inventory gear condition degradation, and fixed the console command for adding items.