Blade Ballad is an experimental kinematics driven melee game, where you have precision control over the swing of your blade, which attacks procedurally. Combat prioritizes skill, timing and coordination, instead of stat superiority. It also introduces a straightforward construction system that employs triangular shapes rather than the typical voxel-based approach.
A showcase of the work towards the tiled triangle based build system that's both part of the core game mechanic and also the tool which will be used for its world building.
If you want to see the kinematics melee demo, there's an older on the channel for that.