You have been part of something terrible, something so unspeakable that caused you to blackout and forget all recent events. Now you have the choice of pursuing this dark truth or trying to bury it in the past.
Maybe it’s not too late to turn back now.
Blackout is a Choose your own adventure game set in a dark modern universe, influenced by White Wolf’s World of Darkness, H.P. Lovecraft and weird shows like Twin Peaks.
You play as a man who finds himself lost in a dark street somewhere in the city of New Wenders. It doesn’t take long before you start having flashbacks and regaining your memory. Something terrible happened, and you were part of it. This event somehow opened your eyes to a whole new world that has been hiding beneath the shadows.
As the player, you have the choice to dig deeper into this unspeakable deed or try to leave it all behind. Blackout is a game about choices, every chapter of the game takes place in a different location, and the order in which the chapters take place will change based on your choices. Even more so, the path you take inside each chapter varies greatly, and the effect of your choices could ripple across all chapters, meaning you could have a completely different experience on a new playthrough.
In Blackout, you have 3 attributes that will change during the game: Courage, Sanity and Fitness. These attributes will also lock or unlock choices or paths, as will some items you may acquire along the way.
Blackout is a game about hidden monsters and hidden fears, and ultimately about overcoming the worst adversary: one’s true self.
We have a few changes coming soon:
1 - New Graphics
We started working on this game a while back, and we think some of the textures could be improved in order to add more cohesion to the pulp/comic book style of the game in general. The first prototype of the game was actually much simples, and didn't have a lot of color:
Now we did some changes to make it look more like it's actually a comic book or pulp novel:
2 - Widescreen
We're adding widescreen and fullscreen support. It will probably be default, but you'll still have the option to play windowed on this aspect ratio that makes it look like a book.
That's it for now, after this we'll keep working to finish the other chapters =)
Let us know if you like the changes, and if there's anything you'd like to see added to the game!
MiniChimera Game Studio