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BIGHARDSUN is a turn-based strategy with survival elements. Get or exchange resources, construct buildings, and watch your people’s fatigue levels not to let them die. Every day random events that require your attention take place. Over time, crushing storms begin, and you have to prepare for each one.


When the Old King died, an enemy invaded the country. You, the captain of the Royal Guard, were among those who decided to fight. And you lost. They saved your life but exiled you to the edge of the world. Now, this is your home. Take command of people living in the abandoned castle on the edge of the desert. Build relationships and help them survive in these harsh conditions. Unravel the mysterious past of the Old Man, the oldest dweller of the castle. Accept or give battle to your destiny under the sultry sun of the hottest summer in history.


Survival in the desert requires organization and attention. Don’t let food and water come to an end - without them, only death awaits you. Upgrade buildings, reduce rations, send caravans with goods to exchange - do everything to survive!


Don’t let people exhaust themselves or stop trusting you. The people here are harsh, just like the desert. If your energy drops to zero, you will get killed. If people stop trusting you, they will start stealing resources for their survival. Construct buildings where they can rest and give people days off. Do not let this story end too quickly.


The desert is a dangerous and a strange place. Only cold-blooded and patient one can survive here. Each turn, you will have to make tough choices and bear the blows of fate. There are dozens upon dozens of random events that occur at the beginning of each turn.


Your plans will often be overset, but without them, you can not survive. When resources are scarce, you have to decide what to improve in the first place, sacrificing everything else.


No matter how persistent and wise a commander you are, you can never change one thing. Nature. The weather is changing, and in your case, not for the better. Get ready to face crushing thunderstorms and protracted droughts, deadly storms, and gluttonous locusts. Each event requires its approach and preparation. And may the gods have mercy on you!

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Steampage. What should i do?

Early August i started to thinking about steam page. Spoiler: i would make it only at late September. Do you know what I'm thinking about it now? Make steam page as soon as possible! Fill it with description and some gifs (if you can, not neccesary). Release date is an optinal thing. But with steampage on the pocket you can share it during the development. It is kind of obvious things but there are a lot of beginners have doubts about how fast should they pay to steam. My point is asap. If you making your game and thinking about steampage right now, do it. There is only one thing that can stop you. You are not sure that you will finish your game.

First gif i made from game.

Better yes than no.

That time i wasn't sure this game ever be complete. And i decided to wait. Don't do that. You will lose potential wishlists that is your buyers. All my mistakes, as i said in first devlog, came from a lack of planning.

When you read, someone writes something like that, you might think that with all the information on the Internet it is impossible to make such a simple mistakes. You are right in some way. When you start to make something huge, that takes all your spare time and attention, mistakes wiil come. Especially when you do it by yourself.

2nd gif.

Don't try to make everything perfect.

At the beginning of August i started to post gifs from the game on russian social network. Only on screenshotsaturday, just to see the reaction. i even didn't have a group or something like that (another obvious mistake). Don't be shy. Feedback is very important, especially at the begining of develompent. As i had started to post gifs it's became my obsession. I tried to post something new every saturday. Which was pretty cool, but this led to an endless posting race. It was nonstop visual brainstorming. Good for visual, bad for progtamming. Add here well known perfectionism of all developers and you'll get hell of a develompent.

You need to prioritize your goals, and don't try to make everything perfect. Trust me, you'll have time to make everithing right later .


That was August develompent. I tried to make the game asap because i was well-read about years of soloindie development. I didn’t want this story become about me.


My inventiveness was over on 4th gif :)


And some code for desert!

Dev. Diary №2: A (not really) long way to release

Dev. Diary №2: A (not really) long way to release


How to cut off half a game and successfully remake it!

Dev. Diary №1: A (not really) long way to release

Dev. Diary №1: A (not really) long way to release


BIGHARDSUN is a turn-based strategy with survival elements. Get or exchange resources, construct buildings, and watch your people’s fatigue levels not...

BIGHARDSUN - soloindie TBS with survival elements

BIGHARDSUN - soloindie TBS with survival elements


You’ were exiled to an old desert castle. Command your people, watch their condition, explore, upgrade your castle, and make tough decisions - all of...

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Latest posts from @bighardsun1

Look at that! Same energy... 😅 Add to wishlist: Store.steampowered.com T.co

Nov 17 2019

Took a little break (for Kojima)! Ready to continue. More to come👍👍👍👍 #gamedev #indiegame #indiedev #unrealengineT.co

Nov 16 2019

Heeeey! 🥳 What is it? Devlog #3? Now way, gotta check it out FASTER!🤩 (ahh, gosh, does anybody read it?😅) Some rea… T.co

Nov 4 2019

Everyone talks about new Kojima's game. It's all about social strand, connections... WHAT DO YOU KNOW ABOUT CONNEC… T.co

Nov 2 2019

That's how you give an orders! 😠 Add to wishlist! Store.steampowered.com #gamedev #indiegame #indiedevT.co

Nov 2 2019