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BIGHARDSUN is a turn-based strategy with survival elements. Get or exchange resources, construct buildings, and watch your people’s fatigue levels not to let them die. Every day random events that require your attention take place. Over time, crushing storms begin, and you have to prepare for each one.


When the Old King died, an enemy invaded the country. You, the captain of the Royal Guard, were among those who decided to fight. And you lost. They saved your life but exiled you to the edge of the world. Now, this is your home. Take command of people living in the abandoned castle on the edge of the desert. Build relationships and help them survive in these harsh conditions. Unravel the mysterious past of the Old Man, the oldest dweller of the castle. Accept or give battle to your destiny under the sultry sun of the hottest summer in history.


Survival in the desert requires organization and attention. Don’t let food and water come to an end - without them, only death awaits you. Upgrade buildings, reduce rations, send caravans with goods to exchange - do everything to survive!


Don’t let people exhaust themselves or stop trusting you. The people here are harsh, just like the desert. If your energy drops to zero, you will get killed. If people stop trusting you, they will start stealing resources for their survival. Construct buildings where they can rest and give people days off. Do not let this story end too quickly.


The desert is a dangerous and a strange place. Only cold-blooded and patient one can survive here. Each turn, you will have to make tough choices and bear the blows of fate. There are dozens upon dozens of random events that occur at the beginning of each turn.


Your plans will often be overset, but without them, you can not survive. When resources are scarce, you have to decide what to improve in the first place, sacrificing everything else.


No matter how persistent and wise a commander you are, you can never change one thing. Nature. The weather is changing, and in your case, not for the better. Get ready to face crushing thunderstorms and protracted droughts, deadly storms, and gluttonous locusts. Each event requires its approach and preparation. And may the gods have mercy on you!

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It's not with joy that a July start.

New month, new troubles. After jam's failure i understood that i really wanna make it to the end. At first i planned to make a small game within a month but in early July it started to grow into something bigger. And that's where the troubles came.

See, there was an expedition feature.

  1. Equip a caravan
  2. Send them to a desert
  3. Be a wise comander and don't let them die
  4. ???

Yeah, it was pretty fun to explore the world, gather resources, take quests, etc. You could camp, could manage caravan's resources, oh god, there were a whole bunch of random events... which needed to be translated.
As you might have guessed english is not my native language. I had calculated traslation cost for expedition events (which just a part of game) and it turned to be too expensive for solo indie developer.

Expeditions were a huge part of a game. Besides the game was designed around them. The goal of the game was to reach the southernmost point of the desert. No expeditions, no core gameplay loop, no game at all. I couldn't just cut it off or even reduce. That's how i thought but something has had to be done anyway.


Events map. 1.5k $ for translation.

Reinvent the game.

«How can i change events to reduce translation cost? Or maybe doesn't make a translation at all?» — i spent couple of days delaying the inevitable decision. I didn't want to rethinking game loop, I wasn't sure that I could make everything right. These were difficult days. Suddenly it felt much easier for me to accept the idea of reinventing the game.


I started with a new core game loop. It was not so hard as i thought. Actually it was pretty easy.

  • At first i changed game goal. Now you have to survive a 100 turns (hottest summer).
  • Since my game is a management strategy i added some new global variables to control. That's how tech tree, workers tools, workers food, storms appeared.
  • Then I connected the game mechanics with each other. For example: locust will eat half of your food supplies. What should you do? You can upgrade food storage in tech tree, stop food production to reduce their amount naturally, send food away in trade caravan or take corn (food) and make bread from it.

And this is only a small part of what i made. In fact, game began to look better after the redesign. Now there are branched tech tree, market to trade, seven types of storms, dozens random events, dialog tree, etc. Sometimes you have to make hard decisions beacuse there is no other way.

July came to an end and i started to think about steam.



Dev. Diary №1: A (not really) long way to release

Dev. Diary №1: A (not really) long way to release


BIGHARDSUN is a turn-based strategy with survival elements. Get or exchange resources, construct buildings, and watch your people’s fatigue levels not...

BIGHARDSUN - soloindie TBS with survival elements

BIGHARDSUN - soloindie TBS with survival elements


You’ were exiled to an old desert castle. Command your people, watch their condition, explore, upgrade your castle, and make tough decisions - all of...

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Developer & Publisher
Pavel Smushkovich
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Single Player

Latest tweets from @bighardsun1

A new devlog! How to cut off half a game and successfully remake it! 😅 Steam: Store.steampowered.com IndieDB: Indiedb.com

23hours ago

Check out new BIGHARDSUN trailer! Youtube.com

Oct 16 2019

Dev. Diary #1 here! Steam: Steamcommunity.com IndieDB: Indiedb.com T.co

Oct 13 2019

Some clouds. What do you think? Store.steampowered.com #gamedev #indiegame #indiedev #unrealengine #gameT.co

Oct 11 2019

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