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Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is currently in Early Access.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Full Release!

News 1 comment

Full Release!

It’s here and it’s done! We’re excited to see the finished Battle Brothers graduate from Early Access and be fully released today, on March 24th, 2017.

Creating this game together with you has been a long and rewarding adventure, and we’re very happy with what the game has grown to become. We hope you enjoy playing Battle Brothers as much as we enjoyed developing it - and given a successful launch, this won’t be the end of the road.

With the game’s release, the soundtrack is now also available as a separate DLC. If you’re the owner of the Deluxe or Supporter edition, it’ll be automatically delivered to you via Steam. The Art & Lore book will become available in the coming weeks.

Let’s celebrate this momentous occasion with our new story trailer for launch and final feature list of the Battle Brothers 1.0 release.


  • Manage a medieval mercenary company in a procedurally generated open world.
  • Fight complex turn-based tactical battles with historical equipment and brutal injuries.
  • Permadeath. All characters that die in combat will stay dead - unless they return as the undead.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
  • Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • Three late game crises - a war between noble houses, a greenskin invasion and an undead scourge - add a looming threat along with new contracts, enemies and events.
  • Two full hours of orchestral soundtrack.
  • 70 Steam Achievements and Steam Trading Cards
Release Date: March 24th, 2017

Release Date: March 24th, 2017

News 1 comment

We’re excited to announce that after almost 2 years in Early Access, Battle Brothers will release in full on March 24, 2017.

Final Update released to Beta Branch!

Final Update released to Beta Branch!


Here we go - the new and final major update is now live on the beta branch of Battle Brothers! Get all the details on what's new and how to participate...

Dev Blog #97: Getting There

Dev Blog #97: Getting There

News 4 comments

With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time...

Dev Blog #96: Wrapping Things Up

Dev Blog #96: Wrapping Things Up

News 1 comment

We’re beginning to wrap things up this week by finishing the last remaining items on our roadmap of things to make it into the final major update. The...

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Comments  (0 - 10 of 58)

watched a let's play, please tell me you are working on animated weapons swinging (handsfree)

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Someone should make a A Song Of Ice and Fire/Game of Thrones mod it set in ACOK it would be so fun!

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I have discovered a strange bug. During quest where thieves stole an item, and were about to sell it to the necromancer, a bunch of ancient dead joined the fray, hostile to both groups. Now, the weir part was when the necromancer started raising dead skeletons, they became useless, harmless, unattackable skeletons with twisted heads, that were just shambling around tge battlefield, instead of making my life hell

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You should give the ability to allow your merc squad to attack caravans etc. Since, mercenary bands often did what they wanted when it suited them. And I often feel that the choice to maybe be a less than decent mercenary squad is lacking. Especially since if you have murderers and cowards in your band that sort of thing would be more likely.

However, it's a fabulous game. I've been playing since it first came out on Steam as Early Access.

The only other thing I wish is more units, although, I know that won't ever come because of the mass of micromanagement that would occur.
It just seems to me, that when you eventually get battles involving 20ish enemy. It becomes almost guaranteed you'll lose.

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I love this game!
the graphics are awesome but i wish you could add a feature where you can create your own village and expand it into a city,declare independence or make an kingdom.
Maybe make a mercenary village or something like that xD

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Mount & Blade 2D version, This looks awesome, good work!

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strongly agree!

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Hello.. I am not sure, whether this was a bug, or a feature, but after taking a head of a bandit leader for a contract, I was met with a surprisingly challenging band of bounty hunters. After losing half of my brothers, and grinning at some new and shiny armor, that no longer leaves rust stains on our gambensons, we strode onwards... Only to be stopped by a second equally challenging band of bounty hunters, about five steps away from our previous battle, right next to a city. Our six remaining men were grieviously injured after the last fight, and they were no match for the better numbered and armed force.

But yes.. My question is, whether or not, this impossibly spontaneous bounty hunt is intended feature.

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Men will be men! I can dance to that!

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Best game concept i've played this year.
I feel the spirit of a great RPG in this game, but i have to stop to play it now, because there will be no surprises for me when it will be released x)

Bon courage from France ! :D

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Latest tweets from @overhypestudios

Gunpowder weapons in #Battlebrothers ? Read all the details about the finest alchemical achievements of the Souther… T.co

Mar 27 2020

RT @jesawyer: All right. I'm going to stream some BATTLE BROTHERS @OverhypeStudios in an hour or two!! I haven't played in a lon… T.co

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In this weeks blog we showcase the weapons of the Southern City States: Battlebrothersgame.com #battlebrothersT.co

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Get a good first look at the new southern city states in this week's dev blog: Battlebrothersgame.comT.co

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This week we showcase three more followers for the new Retinue! Take a closer look here: Battlebrothersgame.comT.co

Feb 28 2020

RT @thesummerofmark: #BattleBrothers review is up. Lots of references to pop-culture and stupid jokes, but I'm very proud of it.… T.co

Feb 27 2020

This week we bring you a completely new game mechanic: The Retinue! Read all about it in the dev blog over here:… T.co

Feb 21 2020

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