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Beyond the Veil is a dark hybrid game, dealing with the themes of mortality, hope, and death. Follow the Wanderer as he explores an ancient world to raise the gods of old from their slumber, and in doing so, recover what was taken from him. Survive in the hellish wasteland of a forsaken world by using all that remains of the civilisation that once stood here. Eat, hunt, kill, do what you must to stay alive, or succumb to the wastes.

Report RSS Area Generation and Fancy Lighting

Working on some more varied area generation algorithms, and improving my 2D lighting.

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Working on some more interesting area generation algorithms rather than just scattering rocks (though there is still a lot of scattering rocks involved). The new labyrinthine area revealed a whole heap of bugs living in my 2D Light algorithm, so I had to spend a few days redoing that, however I am 99% sure it is good, clean code now, short of a few optimisations.

Labyrinth Region Demo.png

Also done a bit of visual work, tweaking some of the menus and button behaviours. Written a fair few new effects for top-down rain, and an evil little shadow effect for certain locations on the map menu.

Region Demo.gif

Oh yeah, I also did a couple of backgrounds for the game screen, just to add to the atmosphere and give the game a bit more visual presence. I think they work pretty nicely, but please do tell me what you think of them!

Desert Environment Demo.PNG

Defiles Environment Demo.png

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